Cobblestone Floor Cobblestone — Cobblestone Stacked Pavement Floor Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Floor Cobblestone — Cobblestone Stacked Pavement Floor Outdoor — PBR seamless 3D texture

IDcobblestone-floor-07-cobblestone-stacked-moss-old-damp-garden
Moss
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR 3D texture depicts a cobblestone floor specifically designed to represent the characteristic cobblestone floor 07 style. The material is composed primarily of natural stone aggregates—weathered mineral substrates tightly stacked and bonded with aged mortar that simulates organic binders common in old man-made pavement. The surface exhibits subtle porosity and signs of dampness and moss growth typical of outdoor garden floors exposed to the elements over time. Its finish is rough and uneven enhanced by natural dirt accumulation contributing to a realistic worn and dirty appearance. These physical and chemical characteristics translate directly into the PBR channels where the Albedo/BaseColor map reveals earthy stone hues with mossy green and brown undertones the Normal map captures intricate stone edges and mortar depth and the Roughness map controls the interplay of wet and dry patches reflecting varied surface finishes from matte to slightly glossy damp areas.

The texture set includes high-resolution 4K maps with an optional 8K upgrade making it suitable for demanding projects in modern pipelines. It features a full suite of PBR maps: Albedo Normal Roughness Ambient Occlusion (AO) and Height/Displacement all optimized to deliver consistent shading and physically based rendering results across Blender Unreal Engine and Unity environments. The height map carefully encodes the subtle elevation differences between stacked stones and moss-filled joints allowing for realistic parallax and displacement effects without manual tweaking. The metalness channel is minimal reflecting the primarily non-metallic nature of the cobblestone and mortar supporting the metal/rough workflow for accurate real-time and offline rendering. This balanced detail and performance ensure seamless tileability and reliable integration into diverse outdoor scenes featuring pavement garden floors and other man-made environments.

For best results when applying this cobblestone floor texture it is recommended to adjust the UV scale to maintain natural stone proportions and avoid repetitive patterns. Additionally fine-tuning the roughness values can enhance the perception of dampness or dryness depending on scene requirements. Using the height map with parallax occlusion mapping or tessellation in supported engines will amplify the 3D depth and realism of the stacked stone arrangement. This texture’s careful calibration and physically based approach support creative flexibility while ensuring optimized performance and visual fidelity making it an excellent choice for outdoor old and mossy cobblestone pavement floors in any 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.