Discover the High Resolution Wet Moss Texture Seamless, a meticulously crafted, tileable AI texture designed to bring organic realism to your 3D projects. This seamless high resolution wet moss texture offers up to 8k resolution, providing extraordinary detail and clarity even on large UV islands. The base substrate mimics the natural fibrous and porous qualities of moss, with a rich organic composition that reflects moisture retention and subtle weathering effects. Colorants within this texture range from deep emerald greens to muted olive and brown tones, replicating natural pigment variations caused by environmental exposure. The surface finish captures a wet, slightly glossy appearance that translates to a balanced roughness channel, enhancing the realism of damp moss under varied lighting conditions.
Built for compatibility with modern pipelines, this tileable high resolution wet moss texture seamlessly integrates into Blender, Unreal Engine, and Unity workflows. The texture’s PBR channels are carefully designed to replicate real-world material behavior: the BaseColor (Albedo) delivers a vibrant, natural palette of moss hues; the Normal map emphasizes the intricate microstructure and uneven surface typical of moss mats; Roughness is tuned to reflect the subtle wetness without overpowering gloss; Metallic is kept minimal to maintain organic authenticity; Ambient Occlusion enhances shadowing in crevices for depth; and Height/Displacement maps provide convincing surface relief for enhanced parallax effects. This level of detail ensures a production-ready result suitable for cinematic renders, real-time scenes, level dressing, and material studies.
For best results, consider adjusting your UV scale to match the natural scale of moss growth, which helps maintain realism and avoid repetitive patterns. Additionally, pairing this texture with a subtle light normal pass and ambient occlusion can break up uniformity without oversharpening, preserving the delicate, moist surface finish. Whether used in architectural visualization, game environments, or digital nature scenes, this high resolution wet moss texture seamless up to 8k offers predictable and repeatable results, accelerating your workflow while delivering stunning visual fidelity.
This tileable high resolution wet moss texture seamless high resolution up to 8k offers a detailed ai texture with realistic moss textures and a 3D preview for precise material composition in PBR workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
