Cobblestone Old Moss — Cobblestone Color Cobblestone Old Moss Pavement — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Old Moss — Cobblestone Color Cobblestone Old Moss Pavement — PBR seamless 3D texture

IDcobblestone-color-cobblestone-old-moss-pavement-floor-man-made
Moss
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cobblestone Old Moss texture is a meticulously crafted seamless 3D texture designed to replicate the authentic appearance of aged moss-covered cobblestone pavement commonly found in outdoor man-made environments. The base substrate mimics natural stone materials characterized by a rough porous mineral composition that has weathered over time. This texture incorporates subtle variations in grain orientation and surface erosion reflecting the organic accumulation of moss and dirt within the stone’s crevices and cracks. The surface finish combines a naturally worn matte with patches of soft moss growth rendered through carefully balanced albedo colorants that simulate mineral pigments and organic green hues. Adhesives and binders are implied through the realistic depiction of mortar between stones enhancing the tactile feel of an old outdoor floor.*

In PBR terms this texture integrates comprehensive high-resolution maps including albedo (base color) which captures the nuanced cobblestone color variations and moss overlays alongside a finely detailed normal map that recreates the intricate surface relief and weathered stone irregularities. The roughness map accurately portrays the contrast between smooth worn stone surfaces and rough mossy patches while the height (displacement) channel adds depth for enhanced parallax effects in real-time and offline renderers. Ambient occlusion improves shadowing around stone joints and moss clusters reinforcing the three-dimensional realism. Metallic values remain minimal consistent with the non-metallic nature of natural stone and organic moss. The texture is delivered in 4K resolution with an optional 8K upgrade ensuring superb detail fidelity suitable for high-end visualizations.*

Optimized for seamless tiling and compatibility with modern 3D pipelines this PBR material performs reliably across major DCCs and game engines including Blender Unreal Engine and Unity. It supports the metal/roughness workflow calibrated for consistent shading results without the need for manual adjustments. The texture is provided in both PNG and EXR formats facilitating flexible use in various rendering contexts. For practical application it is recommended to carefully adjust UV scaling to maintain realistic cobblestone proportions and tune roughness maps to emphasize the contrast between wet moss and dry stone surfaces enhancing environmental integration and visual impact in outdoor scenes.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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