Detailed Green Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Green Moss Texture Seamless

Texture Info

IDdetailed-green-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This detailed green moss texture seamless high resolution up to 8k is a meticulously crafted AI-generated material designed to replicate the organic complexity of moss growing on natural substrates. The base composition reflects an organic, fibrous structure with a subtly uneven, porous surface typical of moss colonies thriving on weathered stone or aged wood. Fine aggregates of tiny plant filaments and moisture-retaining spores create a soft, textured appearance, enhanced by natural colorants ranging from deep emerald greens to lighter, almost yellowish hues, mimicking pigment variations caused by sunlight exposure and environmental factors. The surface finish maintains a matte, slightly velvety quality, avoiding reflective glare while conveying the natural dampness and softness of living moss mats.

In physically based rendering (PBR) workflows, this tileable detailed green moss texture seamless high resolution up to 8k excels by providing rich BaseColor/Albedo maps that capture subtle color gradations and organic patterns without visible seams. The Normal map delivers convincing micro-surface detail, emphasizing the intricate filamentous structure and natural depth variations caused by the moss’s uneven growth. Roughness channels are tuned to reflect the soft matte finish typical of moss, with moderate variability to simulate areas of moisture retention and dryness. Metallic values remain near zero, as moss is non-metallic, while Ambient Occlusion maps enhance the perception of depth in crevices and overlapping moss layers. Height or displacement maps provide accurate surface relief, perfect for parallax or tessellation effects in real-time engines.

Optimized for seamless tiling, this tileable detailed green moss texture seamless high resolution up to 8k is compatible with Blender, Unreal Engine, and Unity, enabling artists to cover vast areas with consistent detail and no visible repetition artifacts. For best results, it is recommended to maintain uniform UV texel density across your scene assets to avoid stretching or distortion, and to fine-tune roughness levels in your shader to balance between wet and dry moss appearances. This texture is ideal for enhancing real-time environments, cinematic renders, level dressing, and detailed material studies, providing predictable, repeatable results that accelerate your moss-related workflows.

This AI-generated, seamless detailed green moss texture offers a high resolution up to 8k, providing realistic moss textures with a detailed green moss texture seamless high resolution up to 8k appearance that enhances 3D preview accuracy in PBR material workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.