Coarse Wet Moss Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Wet Moss Texture Seamless

Texture Info

IDcoarse-wet-moss-texture-seamless
CategoryMoss
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse wet moss texture seamless high resolution up to 8ktexture is an expertly AI-generated organic material representation crafted to bring authentic moss surfaces into your 3D projects with remarkable clarity and natural variation. This tileable coarse wet moss texture seamless high resolution up to 8k captures the intricate composition of coarse moss, distinguished by densely packed fibrous aggregates and a complex base substrate composed of intertwined plant matter and mineral particles. The structure reflects natural porosity and subtle weathering typical of moss thriving in damp, shaded environments. Visually, the surface finish conveys a wet, slightly glossy appearance, enhanced by fine pigment distribution and moisture-induced color gradients ranging from rich deep greens to muted earth tones, all faithfully reproduced in the BaseColor/Albedo channel for realistic coloration and tonal depth.

The ai texture coarse wet moss texture seamless high resolution up to 8k incorporates a comprehensive set of PBR maps that simulate the material’s natural properties with precision. The Normal map emphasizes the fibrous grain orientation and uneven surface topology, adding lifelike depth and tactile roughness that respond dynamically to lighting angles within Blender, Unreal Engine, and Unity workflows. The Roughness channel accurately portrays varying moisture levels, with lower values producing a glossy, damp sheen and higher values representing drier moss surfaces. Metallic values remain minimal to preserve the organic, non-metallic nature of moss, while the Ambient Occlusion map enhances shadowed crevices and density variations. Height and Displacement maps contribute subtle surface relief, elevating realism by adding dimensionality without introducing harsh artifacts or disrupting seamless tiling continuity.

This seamless coarse wet moss texture seamless high resolution up to 8k is optimized for large surface coverage without visible seams, making it ideal for architectural visualization, natural environment modeling, and product mockups requiring high fidelity moss textures. To maximize visual impact, adjusting the UV scale is recommended to maintain proportional texture detail relative to your 3D model’s size, preserving natural granularity and avoiding repetition artifacts. Additionally, fine-tuning the Roughness channel allows simulation of varied moisture levels to enhance scene immersion. Applying the Height or Displacement maps subtly can add tactile complexity and surface breakup, boosting realism while maintaining clean geometry. This meticulously designed high-resolution 8ktexture AI texture accelerates workflow efficiency and delivers consistent, photorealistic results for all moss texture needs, complete with a 3D preview for precise material and PBR appearance evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.