Clean Cardboard Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clean Cardboard Texture Seamless

IDclean-cardboard-texture-seamless
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This clean cardboard texture seamless high resolution up to 8ktexture authentically captures the organic composition of natural cellulose fibers intricately layered and bonded with subtle adhesives. These binders create a strong yet lightweight paper substrate characteristic of cardboard. Carefully curated within the paper textures category the surface reveals a fine grain orientation with slight porosity and minimal weathering effects faithfully reflecting the raw fibrous structure inherent to cardboard. Earth-toned pigments impart a soft warm beige hue enriched with natural tonal variations while the surface finish remains matte and uncoated emphasizing the tactile fibrous quality intrinsic to this organic material. This tileable clean cardboard texture seamless high resolution up to 8k maintains exceptional clarity and cohesion even across expansive UV islands ensuring a realistic and immersive 3D preview in any digital environment.

Each PBR channel is thoughtfully mapped to replicate the physical characteristics of cardboard with high fidelity. The BaseColor/Albedo channel conveys subtle color gradients and clusters of cellulose fibers reflecting the natural variation in tone and fiber density. The Normal map enhances the delicate relief of the textured paper grain highlighting the slight undulations and overlapping fibers that add depth and tactility. The Roughness channel captures the non-reflective matte surface typical of untreated cardboard with controlled variation that simulates natural surface irregularities and porosity. Maintaining the organic nature of cardboard the Metallic channel remains consistently low reinforcing its non-metallic composition. Ambient Occlusion adds realistic depth to fiber intersections and crevices while the Height/Displacement map enables believable surface elevation changes enhancing tactile realism during close-up viewing and detailed renders.

Optimized for modern 3D pipelines this ai texture clean cardboard texture seamless high resolution up to 8k is fully compatible with Blender Unreal Engine and Unity facilitating seamless integration with minimal setup. Its high resolution up to 8k ensures that even the finest fibrous details remain crisp and natural supporting photorealistic renders and immersive 3D previews. For best results it is recommended to carefully adjust your UV scale to match the physical dimensions of cardboard sheets within your scene and fine-tune roughness or normal map intensity to harmonize with your lighting environment thereby grounding the material convincingly in any digital composition or architectural visualization project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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