This clean cardboard texture seamless high resolution up to 8ktexture captures the organic composition of natural cellulose fibers layered and bonded with subtle adhesives that create a strong yet lightweight paper substrate. Carefully curated within the paper textures category, the surface exhibits a fine grain orientation with slight porosity and minimal weathering effects, reflecting the raw fibrous structure of cardboard. Earth-toned pigments impart a soft, warm beige hue with natural tonal variations, while the surface finish remains matte and uncoated, emphasizing the tactile, fibrous quality intrinsic to cardboard. This seamless clean cardboard texture high resolution up to 8k is designed to maintain exceptional clarity and cohesion even across large UV islands, ensuring a realistic representation of the material’s unique tactile and visual properties in any 3D scene.
The texture’s PBR channels are thoughtfully mapped to replicate the cardboard’s physical characteristics. The BaseColor/Albedo channel conveys the subtle color gradients and fiber clusters, while the Normal map enhances the fine relief of the textured paper grain, emphasizing its slight undulations and fiber overlaps. The Roughness channel reflects the non-reflective, matte surface typical of untreated cardboard, with controlled variation to simulate natural surface irregularities. As cardboard is non-metallic, the Metallic channel remains consistently low, reinforcing its organic nature. Ambient Occlusion adds depth to fiber intersections and crevices, and the Height/Displacement map allows for realistic surface elevation changes that enhance tactile realism in close-up views. This tileable clean cardboard texture seamless high resolution up to 8k works flawlessly in Blender, Unreal Engine, and Unity, streamlining integration with minimal setup required.
Optimized for modern pipelines, this AI texture clean cardboard texture seamless high resolution up to 8k offers a balance between crisp detail and controlled noise, making it ideal for quick look-dev, environment art, architectural visualization, and concept prototyping projects. Its high resolution up to 8k ensures that even the finest fibrous details remain sharp and natural, supporting photorealistic renders and immersive 3D previews. For best results, adjust your UV scale to match the physical size of cardboard sheets in your scene, and fine-tune roughness or normal intensity to harmonize with your lighting environment, thereby grounding the material convincingly within any digital composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
