Notebook Ruled Paper Light Blue Lines free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Notebook Ruled Paper Light Blue Lines

IDnotebook-ruled-paper-light-blue-lines
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The notebook ruled paper light blue lines texture is meticulously designed to replicate the intricate composition and material characteristics of traditional notebook paper offering an authentic and seamless tileable pattern ideal for diverse digital projects. At its core this ai texture notebook ruled paper light blue lines captures the organic base substrate composed of fine cellulose fibers characteristic of premium paper sheets. These fibers are naturally bonded with subtle adhesives producing a surface that is both slightly fibrous and smooth to the touch. The subtle light blue lines—printed using pigment-based dyes—extend evenly across the pristine white background emulating the gentle ink absorption and natural grain orientation typical of real ruled notebook paper. The overall porosity remains low reflecting a clean unweathered sheet with minimal surface roughness while the faint embossing of the ruled lines adds a tactile dimension that enhances the realistic paper finish.

In terms of material representation across PBR texture channels the BaseColor (Albedo) map carefully balances the crisp white paper tone with the soft blue lines maintaining subtle contrast without overpowering. The Normal map simulates the delicate embossing and fine cellulose grain texture providing a convincing tactile feel. Roughness is finely tuned to maintain a matte finish preventing unwanted glossiness that would detract from the paper’s natural appearance. The Metallic channel remains near zero as paper is inherently non-metallic while Ambient Occlusion intensifies the perception of depth within the indentations of the ruled lines. Height and Displacement maps add subtle dimensionality enhancing the tactile realism of the texture when applied to varied 3D geometries. This seamless notebook ruled paper light blue lines texture is available in ultra-high resolution up to 8K ensuring exceptional clarity and detail across extensive surfaces without visible repetition or seams.

Optimized for seamless integration with leading platforms such as Blender Unreal Engine and Unity this tileable notebook ruled paper light blue lines texture supports a wide range of applications from architectural visualization and game environment design to product mockups and interior staging where realistic paper textures are essential. To achieve the best visual fidelity it is recommended to carefully adjust the UV scale ensuring the ruled lines maintain proper proportions relative to the model’s size and remain sharp without distortion or pixelation. Additionally fine-tuning the roughness and normal map intensity allows for adaptation to various lighting conditions helping to anchor the paper texture convincingly within any digital scene. The included 3D preview offers real-time visualization of the PBR material properties enabling users to evaluate the texture’s realistic finish before integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.