Hollow Cube Pattern Wallpaper | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Hollow Cube Pattern Wallpaper | Free PBR

IDhollow-cube-pattern-wallpaper-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Hollow Cube Pattern Wallpaper (Paper 0034) presents a refined monochrome geometric design featuring interlocking hollow cubes that create a visually compelling texture. This wallpaper is expertly crafted on a polymer-based substrate, chosen for its excellent durability and flexibility, making it suitable for both interior décor and digital environments. The surface is finished with a finely textured matte sheen, achieved through a carefully balanced blend of synthetic binders and premium pigments. These selected colorants ensure consistent monochrome coloration while minimizing glare, allowing the subtle depth of the cube faces and edges to stand out without excessive reflectivity. The polymer matrix contributes to a low-porosity, smooth surface that supports excellent adhesion and long-lasting performance in diverse conditions.*

Material composition plays a crucial role in how this wallpaper texture translates into realistic digital applications. The texture’s dimensionality is accentuated through precise grain orientation and relief that mimics natural material roughness at a micro level. This effect is effectively captured across the PBR channels: the BaseColor (Albedo) channel delivers the clean monochrome palette, while the Normal map enhances the perception of depth and fine surface detail around the hollow cube geometry. The Roughness map controls the varied matte finish of cube faces, producing subtle shifts between soft and semi-gloss areas that respond authentically to lighting. Reflectivity is minimized in the Metallic channel, consistent with the non-metallic polymer substrate, while the Ambient Occlusion channel deepens shadowed intersections to further emphasize spatial relationships. Height or Displacement maps provide intricate surface relief, supporting high-fidelity 3D rendering and tactile simulation in real-time engines.*

Offered in an ultra-high 8K resolution, this seamless hollow cube pattern wallpaper texture ensures exceptional clarity and detail even on expansive surfaces or close-up views. It is optimized for seamless integration with leading 3D software platforms such as Blender, Unreal Engine, and Unity, facilitating realistic material representation in both virtual and augmented environments. For optimal usage, it is recommended to carefully adjust the UV scale to maintain proportional cube sizing without distortion. Additionally, tuning the Roughness channel can help adapt the wallpaper’s appearance across varied lighting conditions, from soft indoor illumination to sharper directional light, enhancing its versatility and visual appeal in any scene.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.