Detailed Recycled Paper Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Recycled Paper Texture Seamless

Texture Info

IDdetailed-recycled-paper-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This detailed recycled paper texture seamless high resolution up to 8ktexture offers an authentic representation of eco-friendly paper materials, crafted from a base substrate of tightly interwoven recycled cellulose fibers. These fibers exhibit a natural grain orientation and moderate porosity, which gently diffuses light and creates a softly textured surface. The binders and adhesives integral to recycled paper production contribute to a slightly rough yet uniform finish, enriched with muted earth-tone pigments that provide subtle color variation without overwhelming uniformity. This complex combination results in a warm off-white to light beige palette with delicate fiber flecks, perfectly capturing the organic irregularities and fine details essential for realistic paper textures in 3D applications.

In physically based rendering (PBR) workflows, this seamless detailed recycled paper texture seamless high resolution up to 8k excels by translating its physical properties across multiple channels. The BaseColor/Albedo channel reflects the natural coloration and fiber patterns, while the Normal map highlights fine fiber bumps and creases, simulating tactile surface variations. Roughness values are calibrated to convey a matte, lightly textured finish that avoids any glossiness, consistent with non-metallic organic substrates, which is confirmed by a near-zero Metallic channel. Ambient Occlusion enhances the perception of fiber overlaps and subtle indentations, adding depth and realism. Meanwhile, the Height/Displacement map captures gentle undulations and fiber clusters, enabling convincing surface breakup and fine detail when used in height or parallax mapping techniques.

Rendered seamlessly at up to 8k resolution, this tileable detailed recycled paper texture seamless high resolution up to 8ktexture is optimized for use in Blender, Unity, and Unreal Engine, supporting high-fidelity real-time scenes, cinematic renders, and detailed environmental assets. Its seamless repeatability allows for large surface coverage without visible borders or patterns, making it a versatile choice for architectural visualization, product design, and material studies. For optimal results, adjusting the UV scale to align with the paper grain direction enhances the natural look, while tuning roughness can simulate different paper finishes ranging from uncoated stocks to lightly textured variants. Employing a subtle ambient occlusion layer alongside a gentle normal pass can further reinforce surface variation without oversharpening, maximizing realism in your renders.

Integrating this ai texture detailed recycled paper texture seamless high resolution up to 8k into your material library provides a high-quality, repeatable pattern that balances crisp fiber detail with controlled noise for a believable, natural appearance. Its clean and consistent pattern delivers predictable outcomes across diverse projects, empowering 3D artists and designers to iterate quickly and achieve photorealistic paper textures with ease. The included precise 3D preview ensures accurate PBR material representation, making this seamless detailed recycled paper texture seamless high resolution up to 8ktexture an indispensable asset for any workflow requiring authentic and eco-conscious paper surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.