Fine Cardboard Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Cardboard Texture Seamless

Texture Info

IDfine-cardboard-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Fine Cardboard Texture Seamless high resolution up to 8k, a meticulously crafted and tileable AI texture designed to replicate the intricate composition of fine cardboard within the paper textures category. This texture captures the subtle interplay of organic cellulose fibers and carefully bonded adhesives that form the base substrate, creating a durable yet lightweight material. The grain orientation and fiber distribution are rendered with precise detail, showcasing the natural porosity and slight surface irregularities characteristic of high-quality cardboard. Its surface finish mimics the refined matte appearance achieved through controlled pressing and drying processes, enhanced by faint pigmentation and natural color variations that add authenticity and depth.

In physically based rendering (PBR) workflows, this fine cardboard texture seamless high resolution up to 8k excels across all necessary channels. The BaseColor/Albedo map presents a warm, neutral palette with gentle pigment nuances reflecting the paper’s fibrous composition. The Normal map defines subtle embossing and surface topology, highlighting fiber orientation and minor surface imperfections. Roughness values vary realistically to suggest the slightly coarse, matte finish typical of pressed cardboard, while the Metallic channel remains minimal or null, supporting the organic non-metallic nature of the substrate. Ambient Occlusion enhances perceived depth around fiber clusters and creases, and the Height/Displacement map offers delicate elevation shifts that emphasize the texture’s natural relief without overwhelming the surface.

Rendered at an ultra-high resolution up to 8k, this tileable fine cardboard texture seamless high resolution up to 8k is optimized for seamless integration in 3D environments and real-time applications. It works flawlessly out of the box with Blender, Unity, and Unreal Engine, enabling fast iteration loops and consistent visual quality even on large surfaces. Whether used for cinematic renders, level dressing, or material studies, it maintains crisp detail and controlled noise that produce a believable and natural look. For best results, it is recommended to keep UVs uniform and maintain consistent texel density across assets to reduce stretching and distortion. Adjusting roughness slightly can enhance realism depending on lighting conditions, while careful use of the height map can provide subtle parallax effects that bring additional dimensionality to scenes.

The fine cardboard texture seamless high resolution up to 8k provides an ai texture fine cardboard texture seamless high resolution up to 8k with realistic PBR appearance, allowing for detailed 3D preview and accurate material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.