Smooth Parchment Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Parchment Texture Seamless

Texture Info

IDsmooth-parchment-texture-seamless
CategoryPaper
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This smooth parchment texture seamless high resolution up to 8ktexture exquisitely captures the refined qualities of traditional parchment, an organic substrate originally crafted from carefully treated animal skins or plant fibers. The material’s composition is defined by delicate fiber distribution and subtle grain orientation, which this tileable smooth parchment texture seamless high resolution up to 8k faithfully simulates with remarkable attention to detail. The surface finish is lightly polished to create a soft, smooth feel that reflects minimal gloss, preserving the natural matte character of parchment. Fine porosity and gentle weathering effects are conveyed through controlled noise patterns and nuanced microfolds, evoking an authentic tactile experience without harsh imperfections. Pigment layering creates warm, aged cream and beige hues in the BaseColor/Albedo channel, while subtle variations in fiber thickness and surface undulation are encoded in the Normal and Height maps, adding believable depth and structural complexity when viewed in 3D preview environments.

Designed for seamless integration into modern digital production pipelines, this ai texture smooth parchment texture seamless high resolution up to 8k offers exceptional versatility for a wide range of paper textures applications. The Roughness channel balances a soft matte finish with delicate specular highlights, carefully avoiding any metallic sheen, which is accurately reflected by the zero Metallic channel consistent with the organic, non-metallic nature of the material. Ambient Occlusion maps enhance the perception of fine creases and fiber intersections, enriching shadowing effects that ground the texture naturally within any scene. Thanks to its high resolution up to 8k, this seamless smooth parchment texture seamless high resolution up to 8k maintains crystal-clear detail and sharpness even on large surfaces or close-up renders in Blender, Unity, and Unreal Engine, making it ideal for environment art, architectural visualization, and concept prototyping.

To achieve optimal results, it is recommended to adjust the UV scale to prevent visible repetition artifacts and fine-tune the roughness intensity to suit your scene’s specific lighting setup. Additionally, subtle manipulation of the Height or parallax parameters can significantly enhance the perceived depth and realism of the parchment grain, ensuring the texture remains natural and convincing under dynamic lighting conditions. This smooth parchment texture seamless high resolution up to 8ktexture delivers a clean, repeatable pattern that elevates paper-based materials with professional-grade refinement and authenticity, perfectly suited for high-fidelity 3D preview and production workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.