Packaging or Wrapping Paper Texture Filled with Golden Rings | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Packaging or Wrapping Paper Texture Filled with Golden Rings | Free PBR

IDpackaging-or-wrapping-paper-texture-filled-with-golden-rings-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This premium seamless PBR texture authentically captures the refined detail of packaging or wrapping paper intricately filled with elegant golden rings. The base substrate is carefully designed to mimic finely textured organic paper, composed primarily of natural cellulose fibers arranged with subtle grain orientation. This fiber alignment contributes natural variation and tactile depth, creating a realistic paper surface. A thin, lightly applied matte varnish layer acts as a binder on the surface, enhancing durability while slightly reducing porosity. This coating ensures a smooth yet authentic finish, preserving the delicate fiber structure beneath. The golden rings themselves are rendered as metallic foil accents, featuring a highly reflective and polished surface that contrasts beautifully against the soft paper base. These foil elements are created through layered pigments and metallic oxide dispersions embedded within the texture, giving the rings their rich, luminous gold appearance.

Within the PBR framework, the BaseColor or Albedo channel presents a warm, off-white paper tone punctuated by vibrant gold hues that simulate foil stamping. The Normal map intricately captures the embossed detail of the golden rings along with the subtle fiber structure of the paper substrate, enhancing tactile realism by defining gentle surface elevations and depressions. Roughness values are expertly calibrated to balance the low-gloss finish of the matte paper with the high-gloss shimmer of the metallic foil, while the Metallic channel precisely highlights the reflective properties of the gold accents. Ambient Occlusion adds depth by accentuating the recessed areas between the rings and paper fibers, and the Height or Displacement map provides fine surface relief to improve parallax and lighting effects, further enriching visual complexity.

Rendered at an impressive resolution of up to 8K, this texture ensures exceptional clarity and detail, making it ideal for close-up renders and large-scale packaging mockups. It is fully optimized and compatible with major 3D software such as Blender, Unreal Engine, and Unity, supporting seamless tiling without visible repetition. For optimal results, adjusting the UV scale is recommended to maintain realistic proportions of the golden rings relative to the paper’s grain pattern. Additionally, fine-tuning the roughness parameters can help achieve a natural interplay between the matte paper surface and the reflective foil, ensuring the texture responds convincingly to lighting conditions within your 3D scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.