Corrugated Carton Cardboard Paper Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Corrugated Carton Cardboard Paper Texture | Free PBR

IDcorrugated-carton-cardboard-paper-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This corrugated carton cardboard paper texture is a meticulously crafted, high-quality seamless PBR material designed to authentically replicate the organic and fibrous nature of natural corrugated cardboard. The base substrate primarily consists of layered cellulose fibers derived from wood pulp, which are bonded together using natural adhesives to form a lightweight yet structurally resilient sheet. The distinctive corrugated fluted inner layer is sandwiched between two flat linerboards, creating characteristic ridges and valleys that significantly contribute to the material’s mechanical strength and cushioning properties. Its surface finish is matte with subtle roughness, reflecting the slightly porous and uncoated nature typical of untreated cardboard paper. The coloration stems from inherent pigments within the cellulose fibers, showcasing warm beige and brown tones with gentle variations caused by fiber orientation and compression during the manufacturing process.

In terms of PBR channels, the BaseColor (Albedo) map captures the nuanced color gradients and delicate fiber patterns that are emblematic of raw carton cardboard. The Normal map emphasizes the detailed corrugation ridges and fine surface undulations, enhancing the tactile quality and adding realistic depth perception. The Roughness channel is moderately high, simulating the fibrous texture’s diffuse light scattering, while the Metallic channel remains essentially zero, as the organic material contains no metallic components. Ambient Occlusion provides enhanced shadowing within the corrugation grooves and fiber clusters, contributing to a more lifelike depth effect. The Height (Displacement) map precisely models the layered fluted structure, improving parallax effects and dimensionality, especially important for close-up renders where subtle surface relief is critical.

This texture is rendered at an impressive resolution of up to 8K, ensuring exceptional detail and fidelity suitable for seamless tiling in both real-time engines such as Unreal Engine and Unity, as well as offline rendering workflows in Blender. Its natural roughness and detailed height information allow artists to control how light interacts with the surface, making it ideal for realistic packaging visualizations, product mockups, or environmental props that require authentic material representation. For best results, adjusting the UV scale to align with the actual size of corrugated cardboard enhances realism, and gently lowering the roughness can simulate varnished or coated finishes for alternative surface effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.