Japanese Shoji Screen, Door or Divider with Paper Windows | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Japanese Shoji Screen, Door or Divider with Paper Windows | Free PBR

IDjapanese-shoji-screen-door-or-divider-with-paper-windows-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Japanese Shoji screen texture authentically represents the traditional craftsmanship found in shoji doors and dividers, featuring delicate paper windows expertly framed by a natural wooden substrate. The base material consists of finely grained wood, carefully selected for its smooth surface and subtle grain orientation, which enhances the organic character and warmth of the frame. The translucent panels are composed of fibrous organic paper, bound together with natural adhesives that create a slightly textured, semi-porous finish. This combination produces a warm, matte surface with soft fibers and gentle imperfections that capture the essence of genuine shoji screens. Subtle weathering effects impart a natural depth and realism while preserving the overall integrity of the materials, reflecting the authentic feel of handcrafted wooden frames and delicate paper windows.

In terms of PBR workflow, the BaseColor (Albedo) channel accurately reproduces the warm beige tones of the paper panels alongside the natural brown hues of the wooden frame, including subtle pigment variations and slight discolorations typical of hand-finished materials. The Normal map defines the fine grain of the wood and the delicate texture of the paper fibers, enhancing surface detail and depth. Roughness values are carefully calibrated to contrast the smooth, lightly brushed wooden frame with the soft, matte fibrous paper, while the Metallic channel remains minimal, as both wood and paper are non-metallic organic materials. Ambient Occlusion adds subtle shadowing around frame joints and paper edges, increasing dimensionality, and the Height/Displacement map captures the slight relief of the wood grain and paper texture, making it ideal for parallax and displacement effects.

Rendered in high-quality resolutions up to 8K, this seamless PBR texture is fully optimized for integration with Blender, Unreal Engine, and Unity, ensuring exceptional detail and realism in any project. For optimal results, it is recommended to adjust the UV scale carefully to preserve the fine grain proportions and intricate fiber details. When tuning roughness, slightly increase values on the paper surfaces to emphasize their soft matte finish, while maintaining a smoother finish on the wooden frame to retain its subtle sheen. Utilizing the height map with parallax or displacement techniques can significantly enhance tactile realism, especially in close-up renders or interactive environments that benefit from authentic material depth. This texture serves as a versatile and natural solution for creating traditional Japanese interiors, architectural visualizations, or stylized game assets featuring handcrafted shoji doors, dividers, and screens.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.