Paper Towel Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Paper Towel Texture | Free PBR

IDpaper-towel-texture-free-pbr
Paper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This meticulously crafted paper towel texture is a high-quality, seamless material designed to authentically replicate the intricate composition and surface characteristics of real paper towels. The base substrate is composed of densely compressed cellulose fibers, an organic polymer derived from natural wood pulp, which imparts the texture’s signature softness and fibrous structure. These fibers are carefully bonded using natural adhesives, producing a slightly porous surface with a subtle grain orientation that enhances the absorbency typical of paper towels. The surface finish exhibits a matte and gently rough appearance, resulting from the interwoven fibers and the fine embossed patterns that define towel fabric. The off-white coloration reflects the natural cellulose pigments combined with minimal whitening agents, creating a neutral and versatile base color that suits a variety of realistic rendering applications.

Within a physically based rendering (PBR) workflow, this paper towel texture excels in delivering realistic material detail through its comprehensive channel maps. The BaseColor (Albedo) map captures the soft, natural off-white tones alongside faint fiber shadows, emphasizing the organic composition. The Normal map reveals the delicate embossed patterns and the micro-relief of the fibrous structure, adding depth and tactile realism to the surface. The Roughness channel faithfully simulates the matte finish by representing the diffuse light scattering caused by the fibrous, non-reflective material. As an organic, non-metallic surface, the Metallic map remains fully black, ensuring physically accurate reflections. Ambient Occlusion enhances the perception of depth by darkening crevices and fiber overlaps, while the Height or Displacement map accurately conveys the subtle embossing and textural depth that give the paper towel its characteristic dimensionality.

Rendered at an impressive 8K resolution, this seamless paper towel texture is optimized for high-fidelity visualization and is fully compatible with leading 3D software platforms including Blender, Unreal Engine, and Unity. The ultra-high resolution guarantees exceptional preservation of detail even in close-up views or expansive environments, making it ideal for realistic product visualization, interior design scenes, or detailed study of natural fibrous materials. For practical implementation, adjusting the UV scale to align with the fine-grain fiber pattern of real paper towels can greatly enhance realism, while fine-tuning the roughness map allows for a balanced interplay between the absorbent matte fiber areas and the smoother, embossed highlights. These adjustments provide flexibility to tailor the material’s appearance according to specific lighting conditions and project requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.