This coarse recycled paper texture seamless high resolution up to 8ktexture offers an authentic representation of eco-friendly, recycled paper materials, meticulously crafted to capture the organic complexity inherent in its composition. The base substrate consists predominantly of cellulose fibers sourced from post-consumer recycled paper, interwoven with irregular fiber orientations that form a distinctive coarse grain pattern. This fibrous network contributes to moderate porosity and subtle surface weathering effects, including occasional inclusions of fine recycled particles that enhance the texture’s natural authenticity. The color palette showcases muted, earthy tones ranging from soft off-white to light beige, reflecting residual lignin and environmentally safe pigments rather than synthetic dyes. Its matte, uncoated surface finish emphasizes the tactile roughness and slight absorbency common to untreated recycled paper, providing an ideal natural appearance for realistic 3D projects and paper textures.
In physically based rendering (PBR) workflows, this seamless coarse recycled paper texture seamless high resolution up to 8k excels by delivering highly detailed maps that bring out the material’s nuanced surface qualities. The BaseColor/Albedo channel accurately reproduces the variegated color tones, while the Normal map simulates the fibrous bumps and grooves, enhancing light interaction without introducing metallic reflections, as the Metallic channel remains at zero. The Roughness channel is carefully calibrated to represent the uneven matte finish, balancing diffuse scattering with subtle specular highlights that convey natural light diffusion typical of recycled paper. Ambient Occlusion maps emphasize fiber intersections and surface depressions, adding depth and realism, while Height/Displacement maps provide gentle relief suitable for parallax effects and micro-detailing in close-up 3D preview applications. Thanks to its tileable design, this texture maintains seamless continuity across large surfaces without visible repetition, making it perfect for use in Blender, Unreal Engine, Unity, and similar 3D workflows.
Designed for high-resolution demands up to 8k, this ai texture coarse recycled paper texture seamless high resolution up to 8k ensures crisp detail on expansive assets and enhances workflow efficiency by integrating smoothly into various 3D environments. For optimal results, it is recommended to carefully adjust the UV scale to prevent excessive repetition of the fiber pattern, which can detract from realism. Pairing this texture with a subtle ambient occlusion pass and a lightly applied normal map enhances surface breakup without oversharpening, preserving the coarse organic look while maintaining clarity and stability throughout the rendering process. This seamless coarse recycled paper texture high resolution up to 8ktexture is an excellent choice for artists and designers seeking detailed, natural paper textures with accurate PBR appearances for realistic 3D preview and visualization projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
