Seamless 3d texture pbr 8k cobblestone small with mossy grout and weathered edges free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cobblestone small with mossy grout and weathered edges

Texture Info

IDseamless-3d-texture-pbr-8k-cobblestone-small-with-mossy-grout-and-weathered-edges
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a highly detailed small cobblestone pavement crafted from natural stone aggregates, bound together with a cementitious grout that has aged to reveal mossy growth filling the joints. The cobblestones exhibit weathered edges and rough wear patterns, formed by years of exposure to outdoor elements such as rain, wind, and foot traffic, typical of a park environment. The base substrate consists of mineral-rich stone with a slightly porous surface, allowing organic materials like moss and patchy grass to develop within the grout lines and crevices. Subtle variations in stone coloration—from muted greys to earth-tone browns—reflect natural pigment deposits and oxide layers, enhancing the authentic appearance. Scattered dry leaves on the surface further suggest an outdoor setting and add to the organic detail.

In terms of PBR workflow, this 8K resolution texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless tiling without visible repeats or distortions. The BaseColor (Albedo) channel captures the nuanced color range of the stones and mossy grout, while the Normal map emphasizes the fine surface irregularities, including the chipped edges and slight erosion. Roughness maps highlight the contrast between the smoother stone faces and the rougher, moss-covered grout, providing realistic light scattering and reflectivity. The Metallic channel remains minimal, as natural stone and grout are non-metallic, while Ambient Occlusion enhances depth perception in the joints and cracks. Height or Displacement maps accurately portray the subtle elevation differences of worn stone surfaces and grout recesses, adding to the tactile realism.

This texture is perfect for projects requiring an organic and realistic cobblestone surface with intricate detail visible at close range. For best results, adjusting the UV scale to a finer setting helps maintain the small cobblestone pattern’s natural proportions, while fine-tuning roughness can simulate varying wetness or dryness on the stone surface. The high-resolution 8K detail ensures that even large-scale renders or close-up camera shots maintain crisp, lifelike texture fidelity, making it an ideal choice for architectural visualizations, game environments, and VR park scenes where authenticity and seamless integration are essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.