Sidewalk Floor Road — Floor Road Outdoor Albedo Normal Roughness — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Sidewalk Floor Road — Floor Road Outdoor Albedo Normal Roughness — PBR seamless 3D texture

IDfloor-pattern-02-pavement-cobblestone-patterned-stone-pavement-patterned-pavers
Park pavement
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a meticulously crafted sidewalk floor road surface designed to capture the intricate details of patterned stone pavement often found in historical-style and decorative paving outdoors. The material composition is primarily mineral-based reflecting a man-made substrate typical of cobblestone and pavers with fine aggregates embedded in a binding matrix that provides subtle porosity and natural weathering effects. The surface finish emulates a slightly rough matte texture common to outdoor sidewalks and road pavements achieved through precise colorants including oxide pigments that give the albedo channel its natural stone hues. This results in a balanced appearance that highlights the interplay of light and shadow on the pavement pattern 02 layout ensuring a realistic and convincing floor representation.

The PBR maps included—albedo normal roughness ambient occlusion and height—work together to faithfully reproduce the material’s physical and visual properties across various digital content creation (DCC) tools and game engines such as Blender Unreal Engine and Unity. The albedo map captures the base color without lighting information reflecting the mineral pigments and subtle stains typical of outdoor stone surfaces. The normal map introduces micro-surface detail that simulates the uneven grain orientation and slight surface undulations of cobblestone and patterned stone. Roughness values are carefully calibrated to convey the texture’s natural matte finish avoiding glossiness while maintaining realistic wear and weathering. Ambient occlusion enhances depth perception by simulating soft shadows in the crevices between pavers and the height map provides accurate displacement data for enhanced parallax effects or tessellation perfect for close-up renders.

Optimized for modern pipelines this tileable physically based material is available in 4K resolution with an optional 8K upgrade for high-end production needs delivering reliable results without manual tweaking. Its design supports the metal/rough workflow and includes calibration for consistent shading in both real-time and offline renderers. The texture’s performance is balanced to provide detailed natural-looking floor and road surfaces that integrate seamlessly into outdoor scenes whether for urban sidewalks decorative paving or road environments. For practical use adjusting UV scale to match real-world dimensions and fine-tuning roughness can enhance realism by controlling surface reflectivity and wear patterns especially when simulating aged or weathered pavement.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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