Seamless 3d texture pbr 8k cobblestone irregular with moss patches and rough wear surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cobblestone irregular with moss patches and rough wear surface

Texture Info

IDseamless-3d-texture-pbr-8k-cobblestone-irregular-with-moss-patches-and-rough-wear-surface
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an irregular cobblestone pavement composed primarily of natural mineral stone aggregates bonded within a weathered cementitious substrate. The surface exhibits pronounced rough wear and erosion, with visible porous microstructures and chipped, weathered edges that reflect years of natural aging and environmental exposure. Moss patches grow organically between the stones, contributing subtle green hues and softening the rugged stone texture. Scattered dry leaves and patchy grass along the pavement edges enrich the organic composition, suggesting a natural park setting where moisture and shade promote moss growth and surface biodeterioration. The overall finish is matte to semi-rough, emphasizing the tactile realism of a well-used, outdoor cobblestone surface.

Within the PBR workflow, the BaseColor (Albedo) channel captures the nuanced earthy tones of the stones, subtle green moss pigmentation, and muted brown leaf litter, while the Normal map defines the uneven cobblestone relief and weathered edges with high fidelity. The Roughness map highlights the contrast between the rough, worn stone surfaces and the softer, damp moss patches, enhancing material authenticity. Metallic values remain near zero, reflecting the non-metallic nature of natural stone and organic matter. Ambient Occlusion accentuates crevices and inter-stone gaps where moss thrives, and the Height/Displacement map delivers precise surface depth for convincing parallax effects in real-time engines. Rendered at a stunning 8K resolution, this texture is fully seamless and optimized for use in Blender, Unreal Engine, and Unity, supporting high-detail visualization in architectural, landscaping, and game design projects.

For practical application, it is recommended to adjust the UV scale to maintain natural cobblestone proportions and use a moderately high roughness value to preserve the tactile roughness of worn stone surfaces. Employing displacement or parallax mapping will further enhance depth perception, especially in close-up views, reinforcing the material’s photorealistic quality. This detailed PBR texture is ideal for projects demanding authentic, organic cobblestone surfaces with natural moss patches and realistic rough wear, perfectly suited to create immersive outdoor or park environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.