This high-quality seamless 8k 3d texture presents a weathered brick pavement surface, expertly crafted to capture authentic natural wear and environmental effects. The base material consists of mineral-rich ceramic bricks bound by traditional cementitious mortar, exhibiting porous aggregates that have absorbed years of exposure to moisture, temperature fluctuations, and mechanical abrasion. The weathered edges reveal rough, eroded contours where surface grains have fractured and worn away, while subtle chalk markings and faded paint remnants add a layer of organic storytelling to the composition. Between the bricks, patchy grass sprouts sporadically, enhancing the aged, outdoor park scene aesthetic. The dry condition of the surface ensures crisp visibility of all fine details, from micro-cracks and chipped corners to surface dirt and mineral deposits, making it ideal for projects demanding photorealistic brick weathered textures.
The PBR channels are meticulously mapped to reflect the material’s complex characteristics. The BaseColor/Albedo map showcases the rich, earthy reds and browns of the ceramic brick, interspersed with white chalk markings and faint paint discolorations. The Normal map conveys intricate surface relief, including cracked surfaces and rough weathered edges, giving a strong sense of depth and tactile detail. Roughness values vary naturally across the texture, with smoother worn patches contrasting against coarse, cracked regions, while the Metallic channel remains minimal, consistent with non-metallic brick material. Ambient Occlusion enhances the perception of depth at crevices and grout lines, and the Height/Displacement map accurately recreates the subtle elevation changes caused by cracks and surface erosion, enabling realistic parallax effects in real-time engines.
Designed for seamless tiling at an impressive 8k resolution, this PBR texture is fully optimized and ready for use in Blender, Unreal Engine, and Unity workflows. Its high fidelity makes it suitable for close-up renders and large-scale outdoor scenes such as urban parks, historic walkways, or aged architectural elements. For best results, it is recommended to adjust the UV scale moderately to avoid repetitive patterns and to fine-tune the roughness map to balance wear with surface reflectivity, especially under varying lighting conditions. Leveraging the height map for parallax or tessellation will further enhance realism by emphasizing the cracked surface and uneven brick profiles, adding tangible depth and natural imperfection to your 3D projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
