Seamless 3d texture pbr 8k flagstone flat with light grout and cracked surface natural stone free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k flagstone flat with light grout and cracked surface natural stone

Texture Info

IDseamless-3d-texture-pbr-8k-flagstone-flat-with-light-grout-and-cracked-surface-natural-stone
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed flat flagstone surface, expertly crafted to replicate natural stone pavements with light grout joints and characteristic cracked surfaces. Composed primarily of mineral-based sedimentary rock, the flagstone slabs exhibit subtle weathering effects including worn, smooth edges and naturally occurring fissures, which contribute to a convincingly aged and organic appearance. The grout material simulates a light-colored, cementitious binder that holds the flagstones together while maintaining a slight roughness and porosity, enhancing realism. Scattered small stones and fine surface imperfections further enrich the tactile complexity, reflecting authentic stone aggregate and mineral grain orientation. The dry surface finish, neither overly polished nor heavily brushed, ensures all details from cracks to micro-surface variations remain crisply visible under various lighting conditions.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map captures the subtle earth tones and natural pigment variations typical of flagstone, blending soft tans, greys, and off-whites with faint oxide stains. The Normal map defines intricate micro- and macro-surface bumps, including crevices along cracks and the roughness of the light grout joints, enabling realistic light interaction and shadowing. Roughness maps balance smooth wear areas with coarser, weathered patches, while the Metallic channel remains near zero, reflecting the non-metallic nature of natural stone. Ambient Occlusion enhances depth perception in the recessed grout lines and cracks, and the Height/Displacement map provides precise elevation data to simulate the uneven, cracked surface topology when applied in 3D engines.

This 8K resolution texture is optimized for seamless tiling and is compatible with major 3D platforms including Blender, Unreal Engine, and Unity, ensuring high fidelity and flexibility in photorealistic park and outdoor environment scenes. To maximize realism, it is recommended to adjust the UV scale to match real-world flagstone dimensions and fine-tune roughness values to reflect varying surface wear conditions, which can significantly impact the stone’s interaction with light and environmental reflections. This texture is ideal for artists and designers aiming to create natural stone pavements with organic variation, subtle cracks, and authentic surface detail in their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.