Seamless 3d texture pbr 8k flagstone rough with stone chips and dark grout natural erosion free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k flagstone rough with stone chips and dark grout natural erosion

Texture Info

IDseamless-3d-texture-pbr-8k-flagstone-rough-with-stone-chips-and-dark-grout-natural-erosion
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k resolution PBR 3d texture showcases a rough flagstone pavement composed primarily of natural sedimentary stone, characterized by its coarse mineral makeup and embedded stone chips that create a rugged, tactile surface. The stones are bound by a dark grout, which acts as a durable adhesive filler between the flagstone slabs, emphasizing the joints while adding contrast to the overall composition. Weathered edges and evident stone erosion reveal the natural aging and prolonged exposure to environmental elements, resulting in subtle cracks, surface imperfections, and organic wear patterns that enhance photorealism. The texture’s porosity is highlighted through micro-fissures and chipped areas, while the surface finish remains matte and unpolished, reflecting the roughness typical of outdoor pavements exposed to natural decay and mechanical abrasion.

Within the PBR material channels, the BaseColor/Albedo map captures the nuanced earth tones of the flagstone, including variations in pigmentation caused by mineral deposits and dark grout lines that delineate each stone segment. The Normal map accentuates the uneven surface topology with pronounced stone chips and eroded crevices, providing depth and tactile detail crucial for close-up renders. Roughness values are high and varied, mirroring the coarse, non-reflective stone surface and the matte grout joints, while the Metallic channel remains minimal, consistent with the non-metallic mineral composition. Ambient Occlusion enhances the shadowing around chipped edges and grout recesses, intensifying the perception of depth. The Height/Displacement map faithfully replicates the natural relief and weathered contours of the flagstone pavement, perfect for parallax and displacement effects in Unreal Engine, Blender, and Unity environments.

This texture is ideal for creating realistic natural stone pavements in photorealistic 3D park environments or urban outdoor scenes where detailed surface imperfections and organic erosion are key to visual authenticity. Its seamless tileability ensures easy repetition across large surfaces without visible borders, making it perfect for extensive ground cover. For optimal results, it is recommended to adjust the UV scale to moderate sizes to preserve the fine details of the stone chips and erosion patterns. Additionally, fine-tuning the roughness map can help simulate varying wear levels, from freshly laid stones to heavily weathered surfaces, enhancing environmental storytelling within your scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.