Seamless 3d texture pbr 8k gravel compacted with dry surface and pebble embedded detailed free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gravel compacted with dry surface and pebble embedded detailed

Texture Info

IDseamless-3d-texture-pbr-8k-gravel-compacted-with-dry-surface-and-pebble-embedded-detailed
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a highly detailed compacted gravel surface, expertly crafted to replicate natural pavement material with pebbles embedded throughout the dry surface. The base substrate consists primarily of mineral aggregates—small stones and compacted gravel—bound together by fine, naturally weathered mineral binders that provide structural cohesion. The surface finish exhibits rough wear and weathering effects, with scattered small stones and patchy grass growing at the edges to introduce organic variation. The texture captures subtle porosity and micro-variation in the gravel composition, while weathered stone elements and dry surface cracks enhance realism by simulating natural aging and exposure to outdoor conditions.

Rendered at an exceptional 8K resolution, this PBR texture delivers unparalleled detail across multiple channels. The BaseColor/Albedo map features earthy tones of gray and brown gravel with subtle color shifts from mineral impurities and dry dust. The Normal map defines the intricate pebble-embedded surface contours and rough wear patterns, creating convincing depth and tactile feel. Roughness values highlight the matte, weathered finish of the compacted gravel, while the Metallic channel remains minimal, accurately representing the non-metallic mineral composition. Ambient Occlusion emphasizes crevices between stones and patches of organic matter, increasing shadow realism. The Height/Displacement map enables precise surface relief for use with parallax or tessellation, further enhancing the sense of depth and physicality.

Designed for seamless tiling, this texture is fully optimized and ready for integration into Blender, Unreal Engine, and Unity projects, making it ideal for high-fidelity 3D visualizations of park environments, outdoor pavements, and natural terrain. For optimal results, adjusting the UV scale to match real-world gravel dimensions and tuning roughness levels can help achieve the desired balance between diffuse roughness and specular highlights, especially under varying lighting conditions. This compacted gravel seamless PBR 8K texture provides a reliable foundation for creating realistic, artifact-free surfaces with natural micro-variation and embedded pebble detail, perfect for enhancing environmental models in any modern 3D workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.