Seamless 3d texture pbr 8k cobblestone small with mossy grout and dry leaves scattered free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cobblestone small with mossy grout and dry leaves scattered

Texture Info

IDseamless-3d-texture-pbr-8k-cobblestone-small-with-mossy-grout-and-dry-leaves-scattered
CategoryPark pavement
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a small cobblestone paving surface crafted from natural mineral stone aggregates, bound together with weather-resistant mortar that has aged to reveal a mossy grout filling the joints. The stones exhibit a rough, uneven finish with subtle weathering and erosion marks that emphasize their organic origin and long-term exposure to outdoor elements. Scattered dry leaves and patchy grass tufts add seasonal, organic debris that enhances the natural park setting, while the porous, slightly worn cobblestone surface reveals variations in color and grain orientation typical of authentic stone paving. The surface finish combines a matte base with localized roughness to simulate natural stone texture and moisture retention in the mossy grout areas, creating a realistic tactile feel suitable for close-up inspection in 3D scenes.

Presented in 8K resolution, this physically based rendering (PBR) texture is fully optimized for use in Blender, Unreal Engine, and Unity environments. The BaseColor (Albedo) channel captures the earthy tones of aged stone contrasted with vibrant green moss and dry brown leaves, while the Normal map defines the intricate bumps and crevices of the cobblestone edges and mossy grout. Roughness values vary across the surface, with higher roughness on worn stone faces and lower roughness on smoother leaf surfaces, enhancing light interaction and adding realism. The Metallic channel is kept minimal to reflect the non-metallic nature of stone and organic matter, while Ambient Occlusion deepens shadows around the grout and leaf clusters. Height/Displacement maps provide subtle elevation differences that highlight stone edges and surface irregularities for accurate parallax and geometry displacement effects.

For optimal results in 3D environments requiring detailed, realistic pavements with natural micro-variation, it is recommended to adjust the UV scale to maintain believable cobblestone sizing and use moderate roughness tuning to balance wet and dry stone appearances. This small cobblestone seamless PBR 8k texture with mossy grout and dry leaves is ideal for enhancing outdoor park scenes, garden paths, and historical street environments, delivering an authentic, weathered look that integrates organic debris and patchy grass to elevate realism and immersion in any 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.