This seamless PBR texture features a playful and celebratory pattern with evenly spaced black graduation caps oriented in varying angles. Interspersed among the caps are gold stars of different sizes and small golden dots, creating a lively yet balanced visual rhythm. The pattern uses high contrast with bold black motifs against a clean white backdrop, accented by warm gold elements that add a festive, elegant touch. The linework of the graduation caps is clean and crisp with smooth edges, giving a polished and stylized appearance suitable for diverse 3D applications. The gold stars have a solid fill with a flat finish, enhancing the graphic and modern look of the texture. The repeat behavior is dense, with motifs distributed in an open layout that avoids overcrowding, allowing distinct elements to be clearly visible when tiled seamlessly. Its tileable design ensures easy application across large surfaces without visible seams, making it highly versatile for 3D modeling, game development, architectural visualization, and product rendering. This pattern is ideal for stylized interiors, packaging designs for academic or celebratory products, branding visuals for graduation events, textiles used in themed decor, and UI backgrounds needing a sophisticated but playful motif. Compatible with major rendering engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, the texture supports PBR workflows, ensuring realistic lighting and shading effects. Overall, this graduation cap and star pattern texture brings a vibrant and festive spirit to any creative project focused on education, celebration, or formal occasions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.