Coarse Geometric Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Geometric Pattern Texture Seamless

Texture Info

IDcoarse-geometric-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Geometric Pattern Texture Seamless high resolution up to 8k showcases a meticulously crafted surface inspired by durable mineral and ceramic substrates, featuring a robust granular structure that evokes natural aggregates and finely ground grains arranged in geometric formations. This texture’s composition suggests a base of hardened ceramic or composite materials, bonded with subtle adhesive layers that provide cohesion without obscuring the coarse grain orientation. The surface finish is matte with a lightly brushed appearance, giving it controlled roughness and slight porosity that suggest minimal weathering and wear, ideal for both indoor and outdoor architectural visualizations. Pigments and oxide layers subtly tint the pattern in neutral, earthy tones, enhancing its natural yet stylized look while maintaining visual interest across large tiled areas.

In Physically Based Rendering (PBR) workflows, this coarse geometric pattern texture seamlessly translates into multiple channels. The BaseColor/Albedo channel reveals muted yet distinct color variations, reflecting the mineral pigments and surface staining patterns. The Normal map captures the depth and relief of the coarse grains and geometric facets, imparting realistic surface intricacies that respond convincingly to lighting. Roughness values emphasize the texture’s matte finish with moderate reflectivity, avoiding overly glossy effects while preserving tactile authenticity. The Metallic channel remains low, consistent with non-metallic ceramic or mineral materials. Ambient Occlusion enhances shadowed crevices between geometric shapes, contributing to depth perception, while the Height/Displacement map offers subtle elevation differences, perfect for parallax effects or detailed surface modeling.

This tileable coarse geometric pattern texture seamless high resolution up to 8k is optimized for use in Blender, Unreal Engine, and Unity, ensuring straightforward integration with minimal setup. The exceptionally high resolution allows for close-up inspection without loss of detail, making it ideal for architectural rendering, game environments, product mockups, and interior staging projects that demand both quality and scalability. To achieve the best visual fidelity, it is recommended to maintain consistent UV scale and texel density across your assets, reducing pattern stretching and preserving the crisp geometric detail. Adjusting the roughness parameter slightly can also help tailor the surface finish to specific lighting conditions, enhancing realism in diverse scene environments.

This seamless coarse geometric pattern texture offers a high resolution up to 8k, providing detailed patterns textures with an ai texture design that enhances its PBR appearance in a 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.