Coarse Floral Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Floral Pattern Texture Seamless

Texture Info

IDcoarse-floral-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse Floral Pattern Texture Seamless high resolution up to 8k is a meticulously designed material that captures the organic complexity of a coarse floral motif rendered on a natural substrate. This texture simulates an aged, lightly weathered surface where the base resembles a porous mineral or ceramic composite, enriched with subtle grain orientation and fine aggregates that add depth and tactile variation. The pattern’s surface finish appears gently brushed, enhancing the interplay of light and shadow across the floral elements, while muted earth tones and natural pigments create a balanced, earthy BaseColor/Albedo layer that anchors the visual realism. The binders and adhesives implied in the texture’s composition suggest a durable, slightly matte coating, evident in the controlled roughness channel which balances crisp detail with moderate surface diffusion to avoid harsh reflections.

In terms of Physically Based Rendering (PBR) channels, this seamless coarse floral pattern texture excels by delivering intricate Normal maps that emphasize the raised floral relief and subtle surface imperfections, contributing to a believable 3D preview across different lighting environments. The Roughness map is finely tuned to reflect the coarse grain and softly polished finish, while the Metallic channel remains minimal, maintaining a natural, non-metallic appearance consistent with organic and ceramic materials. Ambient Occlusion enhances the spatial depth by darkening crevices within the pattern, and the Height/Displacement channel adds realistic surface undulations that respond dynamically to parallax and tessellation techniques, ideal for immersive archviz, game environments, and detailed product mockups.

Designed at an exceptionally high resolution up to 8k, this tileable coarse floral pattern texture seamless high resolution up to 8k ensures maximum detail retention even on large-scale surfaces, making it an excellent choice for precise interior staging and expansive environment art. It integrates smoothly with popular 3D software such as Blender, Unreal Engine, and Unity, providing predictable, repeatable results without visible seams or distortions. For optimal visual fidelity, it is recommended to maintain consistent UV scaling across assets and adjust the roughness channel subtly to match the specific lighting context of your scene, ensuring the texture’s natural look is preserved while preventing surface glossiness from appearing overly uniform or artificial.

The seamless coarse floral pattern texture features a high resolution up to 8k, providing detailed patterns textures with an AI-generated coarse floral pattern texture seamless high resolution up to 8k that enhances PBR materials with realistic surface depth and complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.