Fine Geometric Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Geometric Pattern Texture Seamless

Texture Info

IDfine-geometric-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Fine Geometric Pattern Texture Seamless high resolution up to 8ktexture is a meticulously crafted material designed to simulate a sophisticated, tileable geometric pattern with exceptional clarity and detail. This texture’s base substrate resembles a finely engineered polymer composite, where tightly woven synthetic fibers create a smooth yet subtly tactile surface. The pattern’s precise geometry is enhanced by a balanced application of binders and pigments, producing consistent color saturation visible across the BaseColor and Albedo channels. The surface finish exhibits a semi-matte quality with a slight sheen, suggesting a polished finish that interacts naturally with light, making it ideal for both digital and real-time applications. Fine grain orientation and minimal porosity are reflected in the Normal and Height maps, which capture the subtle depth and relief of the pattern’s edges and intersections without introducing harsh shadows or noise.

This tileable fine geometric pattern texture seamless high resolution up to 8k excels in its seamless tiling capability, allowing artists to cover extensive surfaces without visible repeating seams or distortion. Generated through advanced AI workflows, the texture balances crisp, controlled noise with a natural, believable appearance, enhancing the material’s realism in PBR workflows. The Roughness channel maintains a moderate level, creating a nuanced surface interaction that avoids overly glossy or flat looks, while the Metallic channel remains minimal to zero, consistent with an organic polymer or synthetic base rather than a metal. Ambient Occlusion maps add subtle shadowing effects that emphasize pattern depth, and Height/Displacement channels provide realistic surface undulations for enhanced parallax or tessellation effects in engines such as Blender, Unreal Engine, and Unity, ensuring fast iteration loops and seamless integration across platforms.

Ideal for cinematic renders, real-time scenes, level dressing, and material studies, this ai texture fine geometric pattern texture seamless high resolution up to 8k is optimized for use in a variety of 3D preview environments. To maximize realism, it is recommended to adjust the UV scale carefully to maintain the pattern’s fine detail without pixelation, and to tune roughness values to match your scene’s lighting conditions, ensuring the material remains grounded and visually coherent. Incorporating this high-resolution pattern texture into your projects enables consistent, high-quality results with minimal setup, making it a versatile asset for both personal and commercial use across diverse creative workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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