Patterned Geometric Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Geometric Pattern Texture Seamless

Texture Info

IDpatterned-geometric-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Experience the unmatched detail and realism of this patterned geometric pattern texture seamless high resolution up to 8ktexture, meticulously engineered to elevate your creative projects with authentic material qualities. The base substrate mimics a finely finished ceramic or mineral surface, characterized by a subtle grain orientation and a carefully balanced porosity that adds complexity and depth to the visual appearance. This composition integrates synthetic binders and carefully selected pigments to produce a consistent and natural coloration, while the surface finish replicates a smooth, polished effect with gentle wear patterns that enhance the texture’s authenticity. The thoughtful combination of these materials results in a richly layered pattern that conveys both refinement and subtle imperfection, perfectly suited for high-end architectural visualizations, product mockups, and immersive game environments.

All material properties are precisely captured across a complete PBR map suite, ensuring photorealistic rendering under diverse lighting conditions. The BaseColor/Albedo channel accurately reflects the natural hues and pigment layering of the substrate, while the Normal map conveys fine surface irregularities and grain direction that bring tactile realism. Roughness values define a semi-gloss polished surface with varied reflectivity, emphasizing the interplay of light on the subtly worn finish. Metallic remains low, preserving the non-metallic essence of ceramic or mineral composition, and Ambient Occlusion enhances shadowing in crevices for added dimensionality. The Height/Displacement map highlights subtle surface undulations, providing convincing depth and relief that enrich the overall visual impact of the geometric pattern.

Designed for seamless tiling and flawless integration, this tileable patterned geometric pattern texture seamless high resolution up to 8ktexture allows you to cover extensive surfaces without visible seams or repetitive artifacts, maintaining a continuous and natural look. Its ultra-high resolution up to 8K ensures exceptional clarity even at close inspection, supporting demanding workflows in Blender, Unreal Engine, and Unity. For optimal results, adjusting the UV scale is recommended to fine-tune pattern density and ensure seamless adaptation across different model scales and surfaces. Additionally, fine-tuning roughness values or leveraging the Height/Displacement map for parallax effects can further enhance photorealism by emphasizing subtle surface relief and nuanced light interactions. This seamless patterned geometric pattern texture high resolution up to 8ktexture combines expertly curated materials with advanced technical quality, making it an indispensable asset in any patterns textures library for realistic 3D preview and rendering applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.