Dirty Floral Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Floral Pattern Texture Seamless

Texture Info

IDdirty-floral-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Floral Pattern Texture Seamless high resolution up to 8k is a meticulously crafted material designed to replicate the organic complexity of weathered floral surfaces on a durable base substrate. This texture emulates an underlying polymer or ceramic foundation subtly coated with fine organic fibers and mineral pigments that create the intricate floral motifs. The binders mimic natural adhesives, holding pigment aggregates firmly while allowing delicate surface porosity and subtle wear to emerge. The finish appears lightly oxidized and slightly roughened, enhancing the tactile realism and lending a naturally aged, dirty patina that adds depth and authenticity. Variations in grain orientation and micro-roughness simulate the layered deposition of pigments and gentle erosion, making the pattern visually rich yet seamless for expansive applications.

In physically based rendering (PBR) terms, the BaseColor or Albedo channel captures the nuanced interplay of muted earth tones and faded floral hues, reflecting the texture’s organic aging and dirt accumulation. The Normal map introduces soft undulations and fine surface details that mimic the subtle embossing of petals and textured fibers, while the Roughness map balances semi-matte areas with rough, weathered patches to achieve a believable surface finish. This texture features minimal metallic influence, ensuring a natural non-reflective quality, and the Ambient Occlusion channel enhances shadowing within crevices, improving spatial depth. Height or Displacement maps enable slight surface relief, which when combined with parallax effects, enhances realism in close-up views without compromising seamless tiling.

With a resolution up to 8k, this tileable dirty floral pattern texture seamless high resolution up to 8k is perfectly suited for modern material pipelines, ensuring crisp detail retention even across large UV islands. It integrates effortlessly with leading 3D software such as Blender, Unreal Engine, and Unity, streamlining workflows for environment art, architectural visualization, concept prototyping, and quick look-development stages. The texture’s high fidelity and cohesion make it ideal for adding naturalistic floral patterns with an aged, dirty aesthetic to a variety of digital assets.

For optimal results, it is recommended to scale the UVs moderately to preserve fine detail without excessive repetition, and to fine-tune the roughness channel to balance dirt accumulation with surface specularity. Combining this texture with a subtle ambient occlusion pass and a light normal map overlay can further enhance surface breakup and realism without oversharpening, accelerating iteration loops and elevating visual quality in your projects.

The seamless dirty floral pattern texture in high resolution up to 8k offers a detailed, AI-generated material with realistic patterns textures and a 3D preview that enhances its PBR appearance for advanced digital rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.