Crosshatch Fine Diagonal free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Crosshatch Fine Diagonal

IDcrosshatch-fine-diagonal
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Crosshatch Fine Diagonal texture is a meticulously crafted AI-generated seamless pattern that brings intricate detail and refined sophistication to a broad range of 3D materials. This tileable crosshatch fine diagonal texture replicates the look of a finely woven substrate reminiscent of polymer-based composites or tightly interlaced natural fibers. The pattern’s diagonal orientation enhances visual depth and complexity creating a subtle tactile grain that suggests durability and a natural softness. The surface finish leans toward a lightly brushed matte effect balancing clarity with a gentle diffuse reflection rather than a high-gloss or heavily oxidized appearance. Its neutral carefully calibrated BaseColor/Albedo channel colors provide a versatile natural tone making it ideal for architectural visualization environment art and concept prototyping where sophisticated patterns textures are required.

In terms of material composition this seamless crosshatch fine diagonal texture emulates a composite structure where microscopic fibers or mineral aggregates are embedded within a subtle binder matrix reflecting moderate porosity and slight surface irregularities. The Normal map captures the fine diagonal ridges and delicate embossing details adding realistic dimensionality and enhancing the tactile feel of surfaces. Complementing this the Roughness map defines areas of gentle light diffusion that reinforce the brushed finish without creating excessive shine or flatness. The Metallic channel remains minimal consistent with non-metallic substrates like polymer or organic composites while the Ambient Occlusion map strengthens shadowed crevices between intersecting fibers boosting the perception of intricacy and depth. Height and Displacement maps simulate minor surface elevation changes emphasizing the weave’s texture in close-up 3D previews and renderings.

Rendered at an impressive resolution of up to 8K this seamless crosshatch fine diagonal texture ensures razor-sharp detail and high fidelity across vast surfaces making it perfectly suited for large-scale applications. It is fully optimized for seamless integration with popular 3D engines such as Blender Unreal Engine and Unity supporting efficient workflows for artists and designers working with patterns textures. For best results adjusting the UV scale when applying this texture allows precise control over pattern density relative to the model’s size while fine-tuning roughness values helps balance reflectivity under varying lighting conditions preventing the surface from appearing either too harsh or unnaturally smooth. These refinements combined with the comprehensive PBR material channels deliver a realistic appearance and tactile depth that elevate any digital content featuring pattern-based materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.