Synthetic Floral Pattern Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Floral Pattern Texture Seamless

Texture Info

IDsynthetic-floral-pattern-texture-seamless
CategoryPatterns
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This synthetic floral pattern texture seamless high resolution up to 8ktexture is meticulously crafted on a polymer-based substrate designed to replicate the smooth yet subtly textured surface characteristic of advanced composite materials. The composition incorporates synthetic binders that ensure strong adhesion and durability across expansive UV islands, promoting cohesion and resistance to wear. Embedded within the base are fine fibers that introduce a delicate grain orientation, imparting natural variation and enhanced visual depth to the pattern. The surface finish features a softly brushed matte effect that gently diffuses light, avoiding harsh reflections while maintaining a refined tactile quality. Carefully selected pigments provide rich, balanced color tones that evoke organic floral hues, delivering a realistic and believable appearance without overpowering vibrancy—ideal for both close-up renders and large-scale architectural visualizations.

In physically based rendering workflows, this seamless synthetic floral pattern texture seamless high resolution up to 8k excels by offering distinct and accurate channel mapping. The BaseColor (Albedo) channel captures the nuanced pigment distribution and subtle color gradients that define the intricate botanical motifs. The Normal map highlights gentle undulations and the fiber grain texture, simulating a fabric-like relief that adds tactile realism. Roughness is precisely calibrated to reflect the semi-matte, softly brushed surface, balancing specular highlights with controlled micro-roughness to create natural light scattering. The Metallic channel remains minimal, consistent with the non-metallic polymeric base, emphasizing its synthetic yet organic character. Ambient Occlusion enhances shadow depth around floral crevices, increasing dimensionality, while the Height/Displacement map introduces subtle elevation changes perfect for parallax effects or fine surface breakup in game environments and product visualizations.

Optimized for seamless integration into modern 3D pipelines, this tileable synthetic floral pattern texture seamless high resolution up to 8k is fully compatible with Blender, Unity, and Unreal Engine, ensuring minimal setup complexity alongside maximum visual fidelity. Its ultra-high resolution up to 8ktexture guarantees crisp detail retention even on large meshes and complex UV layouts, making it an excellent choice for architectural visualization, interior staging, and immersive game environments. For enhanced realism, adjusting the UV scale slightly larger can reveal more intricate floral details without noticeable tiling repetition, while pairing it with a low-intensity roughness map helps soften specular highlights subtly without sacrificing detail. This texture offers a harmonious balance between artistic detail and technical precision, making it a versatile addition to any materials library focused on synthetic floral patterns and naturalistic detail.

Discover the seamless synthetic floral pattern texture seamless high resolution up to 8k with AI-generated precision and an integrated 3D preview that showcases its realistic PBR appearance. This advanced patterns texture delivers exceptional clarity and depth, elevating your digital projects with the perfect blend of synthetic material science and botanical artistry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.