Moroccan Arabesque Repeating free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Moroccan Arabesque Repeating

IDmoroccan-arabesque-repeating
Patterns
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Moroccan Arabesque Repeating texture is a meticulously crafted seamless pattern that draws inspiration from authentic Moroccan design traditions perfectly suited for elevating digital projects with timeless elegance. This high-resolution texture set available up to 8K resolution captures the intricate detail of traditional arabesque motifs rendered onto a base substrate reminiscent of finely crafted ceramic tiles enriched with mineral-based plaster. The material composition suggests a smooth polished ceramic finish where finely ground mineral pigments create natural color variations clearly visible in the BaseColor/Albedo map. Subtle porosity and gentle surface wear indicative of lightly weathered ceramics are skillfully replicated in the Roughness map producing a slightly matte effect that interacts naturally with light. Ambient Occlusion enhances the perception of depth and layered relief emphasizing the recessed areas and gently raised motifs typical of hand-applied binders and mineral aggregates embedded within the tile’s composition.

Incorporating a comprehensive PBR workflow this tileable Moroccan Arabesque Repeating texture includes Normal Metallic and Height/Displacement maps to add realism and dimensionality to 3D applications. The Normal map simulates the fine grain orientation and embossed details of the arabesque pattern capturing subtle ridges and grooves that resemble hand-crafted surface etching. The Metallic map remains near zero underscoring the organic ceramic and mineral nature of the material rather than metallic elements. Height and Displacement maps provide enhanced surface complexity by mimicking the layered structure of the tile enabling convincing parallax effects or physical displacement in popular engines like Blender Unreal Engine and Unity. This seamless moroccan arabesque repeating texture is optimized for minimal setup and ensures crisp natural surface variation across expansive areas without visible seams delivering a flawless finish ideal for architectural visualization cinematic renders and real-time scenes.

For optimal results when integrating this ai texture moroccan arabesque repeating pattern into your workflow careful adjustment of the UV scale is essential to preserve the intricate arabesque details at an appropriate size relative to your model preventing distortion and maintaining the pattern’s elegance. Additionally fine-tuning the Roughness map can enhance the material’s light interaction by balancing polished and matte surfaces helping the texture ground more convincingly within your scene. Utilizing the Height or parallax displacement maps further enriches the surface complexity adding immersive dimensionality that elevates the visual impact in both renders and real-time environments. Compatible with common 3D software and supporting diverse patterns textures applications this seamless moroccan arabesque repeating texture offers consistent realistic materials for a wide range of creative projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.