Coarse Acrylic Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Acrylic Texture Seamless

Texture Info

IDcoarse-acrylic-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse acrylic texture seamless high resolution up to 8ktexture delivers an exceptionally detailed and realistic representation of acrylic plastic surfaces, characterized by a pronounced coarse grain structure that simulates the natural polymer substrate. Acrylic, primarily composed of polymethyl methacrylate, is a transparent thermoplastic known for its smooth yet matte finish. This texture captures the subtle micro-aggregates and irregularities inherent in acrylic materials, resulting in a tactile surface that feels slightly rough to the touch. The muted coloration is achieved through finely dispersed pigments within the acrylic base, providing a naturalistic and subdued tone that enhances the overall realism. The minimal porosity reflects the dense, polymeric nature of acrylic, while the grain orientation mimics manufacturing effects such as casting or extrusion, where small inclusions and surface patterns naturally occur. This tileable coarse acrylic texture seamless high resolution up to 8k offers a cohesive and continuous pattern, making it ideal for expansive 3D surfaces without visible seams or repetition.

From a physically based rendering perspective, the ai texture coarse acrylic texture seamless high resolution up to 8k excels in replicating the material’s complex optical and tactile qualities. The BaseColor/Albedo channel captures subtle color variations and the natural pigment dispersions, producing a realistic diffuse response true to acrylic’s muted appearance. The Normal map highlights the coarse grain and fine surface details, reinforcing the tactile impression without detracting from the smoothness typical of acrylic plastics. Roughness values are calibrated to balance a semi-matte finish, allowing for natural light scattering and soft specular highlights that avoid an overly glossy or artificial shine. The Metallic channel remains near zero, consistent with acrylic’s non-metallic polymer composition, while the Ambient Occlusion channel enhances depth by simulating soft shadowing within grain intersections and surface irregularities. Height or Displacement maps provide additional topographical detail, enabling realistic parallax effects or tessellation, which further enhances material depth and authenticity in high-resolution 3D preview workflows.

Designed for seamless integration into advanced 3D pipelines, this tileable coarse acrylic texture seamless high resolution up to 8k is optimized for ultra-high fidelity rendering environments such as Blender, Unreal Engine, and Unity. Its high resolution up to 8k ensures detailed surface fidelity even in close-up views, making it suitable for architectural visualization, product design, game environments, and interior staging projects that demand photorealistic plastic textures. For best results, it is recommended to adjust the UV scale carefully when applying this texture to maintain natural grain proportions and avoid pattern repetition. Additionally, fine-tuning roughness and normal map intensity according to the specific lighting setup will ensure the material responds realistically to environmental conditions, preserving its authentic tactile finish and subtle color variations. This comprehensive material representation allows artists and developers to achieve highly realistic plastic textures that enhance the visual quality and immersion of 3D assets and scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.