Coarse Pvc Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Pvc Texture Seamless

Texture Info

IDcoarse-pvc-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Coarse PVC Texture Seamless high resolution up to 8k is a meticulously designed digital material that replicates the tactile qualities of coarse polyvinyl chloride surfaces. This texture captures the unique composition of PVC, a polymer-based plastic known for its durability and versatility in industrial and architectural applications. The coarse grain structure is defined by a subtle interplay of fine mineral fillers and synthetic binders that create a slightly rough surface with controlled porosity, enhancing realism. The texture’s surface finish mimics a matte-to-semi-matte plastic with minimal gloss, reflecting diffuse light softly to highlight its natural tactile feel. Pigmentation is represented through a balanced BaseColor channel featuring muted, uniform color tones typical of unpolished PVC, while the normal map emphasizes the micro-roughness and grain orientation, giving the surface depth without overpowering detail.

In terms of physically based rendering (PBR), this tileable coarse PVC texture seamlessly integrates across large surfaces without visible seams, thanks to its expertly crafted UV layout and high-resolution detail up to 8k. The Albedo channel presents consistent coloration free from artifacts, while the Normal map accurately conveys the texture’s subtle bumps and coarse patterning. Roughness is finely tuned to simulate the typical plastic finish—neither overly shiny nor completely matte—allowing realistic light interaction in 3D environments. The Metallic channel remains negligible, reflecting PVC’s non-metallic nature, whereas the Ambient Occlusion and Height maps contribute to enhanced shadowing and surface depth, making the texture suitable for close-up views and large-scale renders alike. This texture is optimized for real-time 3D preview and works seamlessly in Blender, Unreal Engine, and Unity, ensuring fast iteration and consistent visual fidelity.

Ideal for architectural visualization, game environment design, product mockups, and interior staging, this tileable coarse PVC texture allows for flexible application across various plastic surfaces. A practical tip for best results is to slightly adjust the UV scale to maintain the coarse grain pattern’s integrity when applied to larger models, avoiding pixelation or unnatural repetition. Additionally, fine-tuning the roughness parameter can help simulate different levels of surface wear or polishing, enhancing realism without compromising performance. This AI-generated texture balances crisp detail with controlled noise to achieve a natural, believable look that elevates any digital plastic material library.

The coarse PVC texture, seamless and tileable with high resolution up to 8k, offers a detailed AI-generated plastic texture that enhances PBR materials with realistic surface depth and durability.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.