Textured Abs Leather Like Grain free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Textured Abs Leather Like Grain

Texture Info

IDtextured-abs-leather-like-grain
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The textured ABS leather like grain texture is a meticulously engineered seamless material designed specifically for plastic surfaces, replicating the distinctive appearance and tactile feel of ABS polymer enhanced with a natural leather-like grain. ABS, a widely used thermoplastic polymer composed of a balanced blend of acrylonitrile, butadiene, and styrene, is renowned for its durability, impact resistance, and smooth yet subtly structured surface finish. This tileable textured ABS leather like grain captures the characteristic fine grain orientation and microscopic surface irregularities typically found in leather, achieved through an advanced AI texture generation process that ensures consistent detail without repetition artifacts or loss of fidelity. The resulting surface exhibits a refined matte finish, emulating ABS plastic treated to resemble leather, with subtle color variations and micro-roughness that contribute to a realistic and tactile depth.

From a materials and composition perspective, this seamless textured ABS leather like grain texture reflects the polymer’s inherent qualities: the acrylonitrile offers chemical resistance and hardness, butadiene adds toughness and impact absorption, while styrene delivers rigidity and a smooth surface. The grain structure mimics leather’s natural irregularities and fine pores, creating a soft yet structured feel. Pigmentation within the BaseColor/Albedo map simulates the nuanced dye effects and color variations found in leather, while the Normal map intricately defines the embossed grain patterns and subtle surface undulations. The Roughness channel reproduces the matte finish typical of ABS leather-like surfaces by controlling light scattering to avoid harsh reflections, and the Metallic map remains minimal, accurately reflecting the non-metallic nature of the polymer base. Ambient Occlusion enhances depth perception by shading crevices and intersections within the grain, and the Height/Displacement map adds dimensionality by subtly elevating the grain texture, improving tactile realism and surface complexity.

Available in high-resolution formats up to 8K, this tileable textured ABS leather like grain texture is optimized for use in cutting-edge 3D preview workflows and real-time rendering in environments such as Blender, Unreal Engine, and Unity. Its seamless design allows for versatile scaling and application across various plastic surfaces, ensuring consistent detail even on large models. For best results, adjusting the UV scale is recommended to balance grain size relative to the model’s dimensions, preventing the texture from appearing overly coarse or too fine. Additionally, fine-tuning the roughness map can help replicate the subtle matte reflections characteristic of ABS leather-like finishes, while a slight enhancement using the displacement map can add convincing depth and surface breakup without introducing noise or excessive detail, making this texture suitable for product visualization, environment modeling, and detailed concept development requiring authentic plastic textures with a leather-inspired aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.