Granular Plastic Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Granular Plastic Seamless Texture

IDgranular-plastic-seamless-texture
Plastic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Granular Plastic Seamless Texture is a meticulously AI-generated tileable granular plastic seamless texture crafted to enhance your plastic material workflows with unmatched clarity and cohesion. This texture simulates a polymer-based substrate featuring fine granular aggregates embedded within a smooth slightly matte surface finish. The base polymer matrix is represented through subtle color variations in the BaseColor/Albedo channel capturing the interplay of pigments and possible dye additives that give the plastic its characteristic hue and translucency. The Normal map reveals delicate micro-structures and grain orientation reflecting the inherent granularity and slight surface undulations typical of engineered plastic composites while the Roughness channel controls the semi-matte finish balancing light diffusion to achieve a realistic tactile appearance. Metallic values remain low to none emphasizing the non-metallic nature of the plastic and the Ambient Occlusion and Height maps provide depth and shadowing cues that reinforce the material’s three-dimensional granular texture without overpowering the overall surface uniformity.

Designed for integration within modern 3D pipelines this seamless granular plastic texture maintains exceptional fidelity even on expansive UV islands making it ideal for architectural visualization game environments product mockups and interior staging scenarios. Its high-resolution output reaching up to 8K ensures that fine micro-details and structural consistency persist across close-up views and large surfaces alike providing a convincing production-ready result that adapts fluidly across Blender Unreal Engine and Unity. The texture’s seamless tiling capability allows for predictable repeatable application without visible seams streamlining asset creation and material layering in diverse digital scenes. Whether applied to synthetic polymer surfaces or complex composite plastic models the texture’s carefully balanced PBR channels deliver a realistic impression of granular plastic’s physical and optical properties.

For optimal results adjusting the roughness and normal map intensity to align with your scene’s specific lighting setup is recommended; this helps maintain the material’s grounded feel and prevents it from appearing overly smooth or artificially sharp. Scaling the UVs appropriately will also preserve the granular detail proportionate to the model’s dimensions enhancing realism. Overall the Granular Plastic Seamless Texture offers a robust versatile solution for digital artists seeking to accelerate their plastic texture workflows with a high-quality AI-textured 3D preview-ready asset that performs consistently across multiple rendering and game engines.

The ai texture granular plastic seamless texture provides a consistent granular plastic seamless texture ideal for realistic plastic textures in PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.