Dirty Polyethylene Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Polyethylene Texture Seamless

Texture Info

IDdirty-polyethylene-texture-seamless
CategoryPlastic
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The dirty polyethylene texture seamless high resolution up to 8ktexture presents a detailed representation of polyethylene, a widely used polymer known for its durability and flexibility. This texture captures the subtle imperfections and surface contaminants typical of aged or weathered plastic, reflecting a slightly rough, matte finish with fine particulate deposits and mild abrasion marks. The base substrate is a synthetic polymer matrix, characterized by its semi-crystalline structure, which the texture emulates through nuanced color variations and micro-surface irregularities. Pigments and environmental grime contribute to the color palette, ranging from off-white to muted grayish tones, enhancing realism. The surface finish appears unpolished and lightly scuffed, with a tactile feel visible in the detailed grain orientation and scattered debris, suggesting moderate porosity and exposure to natural wear without glossy reflections or metallic sheen.

In PBR workflows, this tileable dirty polyethylene texture seamless high resolution up to 8k excels across all relevant channels. The BaseColor/Albedo map accurately portrays the subtle discoloration and dirt accumulation inherent to polyethylene exposed to real-world conditions. The Normal map encodes fine surface relief, including micro-scratches and surface grain, lending depth to renders and close-up 3D previews. Roughness values are tuned to simulate the semi-matte plastic surface, avoiding unrealistic shininess while preserving light diffusion. The Metallic channel remains minimal, consistent with the non-metallic polymer base. Ambient Occlusion enhances shadowing in crevices and texture recesses, emphasizing the worn and dirty aspects. Height or Displacement maps provide additional depth cues, useful for parallax effects or detailed surface modeling, ensuring the texture scales elegantly across large surfaces without visible seams or distortion.

Designed for seamless integration, this tileable dirty polyethylene texture seamless high resolution up to 8k works out-of-the-box with major 3D software including Blender, Unity, and Unreal Engine. Its ultra-high resolution ensures crisp detail even on expansive surfaces, making it ideal for architectural visualization, realistic game environments, product mockups, and interior staging where authentic plastic materials are required. The texture’s AI-generated pipeline prioritizes micro-detail and structural consistency, delivering a production-ready asset that accelerates iteration cycles and maintains visual fidelity across diverse lighting setups. For optimal results, consider adjusting the roughness and normal intensity parameters to match your scene’s lighting rig and physical scale, which helps anchor the material convincingly within your virtual environment.

The AI-generated seamless dirty polyethylene texture offers a seamless high resolution up to 8k, providing realistic plastic textures with detailed PBR appearance for advanced material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.