Seamless Painted Plaster 004 by Textures - PBR 3D Texture (8K ready)

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Painted Plaster 004 by Textures Plastic seamless PBR texture preview
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Texture Info

IDpainted-plaster-004-by-textures-pbr-seamless-8k
CategoryPlastic
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Seamless Painted Plaster 004 by Textures is a high-quality PBR 3D texture meticulously crafted to represent a painted plaster surface with remarkable realism and versatility. The underlying material mimics a mineral-based plaster substrate composed primarily of fine aggregates bound by natural or synthetic adhesives creating a slightly porous yet durable finish. The paint layer introduces subtle color variations and surface imperfections that reflect typical wear and weathering enhancing authenticity. This texture captures the interplay of pigment dispersion within the plaster matrix featuring soft yellow hues with a clean matte finish that suggests a well-maintained painted surface. The surface exhibits a balanced roughness with gentle undulations and faint brush strokes achieved through precise detailing of grain orientation and binder distribution which contributes to its tactile character and visual depth.

In terms of PBR channels the Base Color (Albedo) map accurately conveys the painted plaster’s yellow tint and subtle tonal shifts free of shadows or lighting artifacts to maintain flexibility across different rendering environments. The Normal map encodes fine surface details such as subtle bumps brush marks and micro-texture variations enhancing light interaction and adding dimensionality. Roughness values are carefully calibrated to simulate the semi-matte finish typical of painted plaster offering a natural balance between diffuse reflection and slight specular highlights. The Ambient Occlusion map accentuates crevices and recessed areas improving depth perception in shading. Height and displacement maps are included to define surface relief and allow for advanced parallax or tessellation effects further amplifying realism in close-up views. Across all channels the texture is optimized for consistent shading behavior and seamless tiling over large surfaces without visible repetition or seams.

This texture pack is fully compatible with modern rendering workflows and engines including Blender (using the Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP pipelines where it connects seamlessly to the Lit shader. It supports resolutions up to an impressive 8K ensuring crisp detail even on expansive surfaces or high-resolution renders. The texture is licensed under allowing free use modification and redistribution for both personal and commercial projects making it a flexible choice for diverse 3D design needs. For best results it is recommended to maintain consistent texel density when mapping the texture and to experiment with triplanar or layered tiling techniques to mask any potential repetition. Combining the Normal map with height or parallax effects can significantly enhance surface depth and realism while importing the base color map as sRGB and data maps as Non-Color ensures accurate shading across engines.

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Best Uses for This Texture

  • Product visualization and industrial design
  • Electronics casings and device mockups
  • Game props and synthetic surfaces
  • Furniture details and interior panels
  • Clean studio renders with controlled roughness

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

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