Ancient Limestone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Limestone Seamless Texture

IDancient-limestone-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Limestone Seamless Texture is an expertly AI-generated tileable texture that captures the authentic mineral composition and weathered surface of natural limestone. Limestone a sedimentary rock primarily composed of calcium carbonate exhibits a fine grain structure interspersed with subtle fossil fragments and mineral impurities that give it its distinctive ancient character. This texture replicates that complex substrate with remarkable clarity featuring a porous yet solid base that shows gentle surface erosion and natural patinas formed by prolonged exposure to environmental elements. The surface finish strikes a balanced matte appearance reflecting the softly worn slightly rough qualities of aged limestone enhanced with delicate color variations from pale cream to warm beige and subtle oxide staining. These colorants and grain orientations bring a nuanced realism to the BaseColor (Albedo) channel helping to convey the rock’s natural depth and variation.

In terms of PBR material properties this seamless ancient limestone texture excels in providing detailed Normal and Height maps that simulate the rock’s uneven surface topology including tiny pits crevices and weathered grain edges. The Roughness channel is finely tuned to represent the semi-porous slightly abrasive surface typical of limestone allowing realistic light diffusion without excessive glossiness. The Metallic channel remains minimal or null reflecting the non-metallic nature of limestone while the Ambient Occlusion map enhances shadowing in crevices and fissures adding depth and realism to 3D scenes. Thanks to its ultra-high resolution up to 8K this texture maintains exceptional detail and cohesion even on large UV islands making it ideal for workflows in Blender Unity and Unreal Engine with minimal setup requirements.

This tileable ancient limestone seamless texture is perfect for a wide range of applications including architectural visualization game environment design product mockups and interior staging where natural rock materials are needed. The texture is optimized to avoid repetitive artifacts often encountered in auto-generated surfaces ensuring stable and consistent results across various projects. For best results it is recommended to adjust the roughness and normal intensity to suit your specific lighting rig helping to ground the material realistically within your scene. Additionally scaling the UVs appropriately can preserve the intricate details of the limestone grain and weathering effects without distortion or blurring enhancing the overall visual impact of your rock textures.

The AI-generated ancient limestone seamless texture offers a highly detailed PBR appearance with a 3D preview that highlights the material's authentic composition and seamless ancient limestone seamless texture properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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