Rock Wall — Wall Rock Wall Rough Uneven — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rock Wall — Wall Rock Wall Rough Uneven — PBR seamless 3D texture

IDrock-wall-09-rough-uneven-wall-rock-rocks-fort
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rock Wall 09 texture is a physically based seamless 3D material designed to realistically replicate the complex surface of uneven rough rock formations commonly found on fortress walls and man-made concrete structures. The base substrate is composed primarily of mineral-rich stone with a dry weathered finish that highlights natural porosity and grain orientation. Subtle variations in aggregate size and embedded particles create a convincingly rugged surface while the color palette features earth-toned pigments and oxide layers that give depth and authenticity to the albedo channel. This results in a natural variation of muted browns grays and warm beige hues that simulate years of exposure to outdoor elements typical of fort and fortress walls.

The PBR maps included—albedo normal roughness ambient occlusion (AO) and height—work cohesively to bring out the tactile quality of the rough uneven rock surface. The normal map captures fine surface detail and micro-geometry emphasizing the jagged contours and subtle ridges of the stone. The roughness map balances gloss and matte areas reflecting the dry weathered texture without artificial shine while the AO map enhances shadowing within crevices and between rock facets. Height and displacement maps provide true depth for parallax and tessellation effects accentuating the irregularity and natural erosion characteristic of fortress walls. The material uses a metal/rough workflow consistent with modern pipelines ensuring compatibility and realistic shading in real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender’s Cycles.

Optimized for high performance and visual fidelity this texture comes in a crisp 4K resolution with an optional 8K upgrade for high-end projects requiring exceptional detail. The tileable design allows for seamless repetition across large surfaces without noticeable borders making it ideal for large-scale rock walls and concrete facades. The texture files are provided in both PNG and EXR formats to support diverse workflows and color precision. For best results it is recommended to adjust the UV scale to match the typical size of fortress wall blocks and fine-tune the roughness level to balance between a natural matte stone and slightly worn concrete surfaces enhancing realism in different lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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