Archviz Gem Gems Jewelry Lapis Lazuli Precious — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Gem Gems Jewelry Lapis Lazuli Precious — Seamless PBR Texture

IDarchviz-gem-gems-jewelry-lapis-lazuli-precious
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture expertly represents the unique and exquisite material qualities of lapis lazuli a highly prized precious gemstone known for its intense deep blue color and intricate mineral composition. The base substrate is a dense fine-grained rock primarily composed of lazurite the dominant mineral responsible for the stone’s rich blue hues. Interspersed within this base are accessory minerals such as reflective pyrite inclusions and soft milky white calcite veins. These natural elements create subtle flecks and delicate patterns that add visual complexity and authenticity enhancing the realistic appearance of the lapis lazuli’s surface. The polished finish produces a smooth glossy sheen that highlights the interplay between the vivid blue pigments and the metallic luster of pyrite faithfully capturing the genuine surface texture and mineral interactions found in this precious gemstone.

In a physically based rendering workflow this lapis lazuli texture is carefully crafted with multiple PBR channels to replicate its physical and optical properties accurately. The BaseColor (Albedo) map reveals the characteristic deep blue of the lazurite substrate punctuated by golden pyrite flecks and subtle white calcite veins delivering a richly detailed and true-to-life color representation. The Normal and Height maps convey fine surface details capturing the micro-relief grain orientation and slight irregularities of the stone’s natural surface. The Roughness map balances the polished surface with micro-roughness to avoid an overly artificial reflective look while the Metallic channel highlights the reflective qualities of pyrite inclusions simulating their metallic shine under different lighting conditions. Ambient Occlusion enhances depth perception around mineral inclusions and surface crevices ensuring dimensionality and realism in both real-time engines and offline renderers.

Rendered at an impressive resolution of up to 8K and optimized for seamless tiling this PBR texture is ideal for architectural visualization (archviz) jewelry design gemstone modeling and other creative projects that demand highly realistic precious stone materials. It integrates seamlessly with popular 3D software such as Blender Unreal Engine and Unity enabling designers to incorporate it effortlessly into their workflows. For optimal results adjusting the UV scale to match the physical size of the lapis lazuli stone in your scene is recommended. Additionally fine-tuning the roughness parameter can help strike a perfect balance between polished shine and natural stone texture enhancing the overall realism and visual impact of your renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.