Gravel Stones Dry — Stones Dry Organic Dry Organic Ground — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Gravel Stones Dry — Stones Dry Organic Dry Organic Ground — PBR seamless 3D texture

IDdirt-aerial-03-mud-gravel-stones-dry-organic-ground
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR 3D texture captures the natural complexity of dry gravel stones scattered across outdoor terrain reflecting an organic ground surface rich in mineral aggregates and rock fragments. The base substrate consists primarily of compacted mineral particles and weathered stones bound loosely by dry soil and fine sand creating a porous and uneven composition typical of natural dirt aerial 03 environments. The surface finish is matte and rough characteristic of weathered stones exposed to outdoor elements with subtle variations in color provided by natural pigments and oxide layers embedded in the stone surfaces. This texture accurately conveys the interplay of light and shadow on rough dry gravel making it ideal for realistic terrain and natural outdoor scenes in modern pipelines.

The material is physically based utilizing a comprehensive set of PBR maps including albedo (BaseColor) normal roughness ambient occlusion (AO) and height displacement to deliver balanced detail and performance. The albedo channel depicts the varied earth tones and subtle color shifts of dry stones and sand while the normal map enhances the perception of individual rock fragments and granular surface irregularities. Roughness values are finely tuned to replicate the dry non-reflective quality of organic ground without appearing overly matte or glossy. The ambient occlusion map enriches the depth around crevices and clustered gravel and the height map provides accurate displacement for added realism in parallax or tessellation workflows. Metallic channels are omitted as this natural material is non-metallic focusing on organic and mineral-based components.

Provided in 4K resolution with an optional 8K upgrade this tileable texture is optimized for a variety of DCCs and game engines including Blender Unreal Engine and Unity supporting metal/rough workflows and calibrated for consistent shading across both real-time and offline renderers. Its seamless nature ensures easy tiling on large terrains without visible repetition making it highly suitable for outdoor scenes requiring natural dry dirt aerial surfaces with gravel and sand details. For best results adjust the UV scale to match scene proportions and fine-tune roughness to balance reflectivity under different lighting conditions. Utilizing the height map with parallax occlusion mapping can significantly enhance surface depth adding realism to close-up terrain views without manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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