Realistic Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Rock Seamless Texture

IDrealistic-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Rock Seamless Texture showcases a finely detailed mineral substrate characteristic of natural stone formations featuring a composition of tightly interlocked quartz feldspar and mica grains that create a robust and weathered surface. The texture captures subtle porosity and microfractures typical of sedimentary rocks with an organic distribution of fine aggregates and mineral inclusions that contribute to its authentic ruggedness. A slightly matte surface finish with nuanced color variations—ranging from soft earth tones to muted grays—reflects natural oxide layers and mineral staining providing a visually rich and tactile appearance. This complexity is carefully represented across PBR channels: the BaseColor channel conveys true-to-life pigmentation and subtle tonal shifts while the Normal map enhances the perception of grain orientation and surface roughness simulating the intricate micro-relief of fractured stone. The Roughness channel balances matte and semi-polished areas avoiding unnatural glossiness and the Ambient Occlusion layer accentuates crevices and depth reinforcing realistic shadow interplay. Metallic values remain minimal consistent with non-metallic stone while the Height map delivers convincing depth cues for displacement or parallax effects.

Designed for high fidelity this tileable realistic rock seamless texture is crafted at an impressive 8K resolution to ensure crisp detail retention even on expansive UV islands making it ideal for architectural visualization game environments product mockups and interior staging where visual accuracy is paramount. Fully compatible with modern 3D pipelines it integrates effortlessly into Blender Unreal Engine and Unity accelerating workflows by preserving clarity and cohesion without repetitive artifacting common in auto-generated textures. Its seamless tiling capability means it can be applied continuously without visible borders maintaining natural variation across surfaces. The texture’s stability and quality are optimized for both personal and commercial use supporting diverse creative projects that demand reliable photorealistic rock textures.

For enhanced realism in your scenes consider pairing this realistic rock seamless texture with a subtle ambient occlusion pass and a light normal map overlay to emphasize fine surface breakup without oversharpening details. Adjusting the UV scale to maintain natural grain size and tuning the roughness channel can help match the specific weathering level of your environment while leveraging the height or parallax map adds convincing depth perception to flat surfaces. This combination of material accuracy and technical versatility ensures the texture not only looks authentic but also behaves predictably under various lighting conditions and rendering engines making it a practical and high-quality choice for any project requiring detailed rock textures.

This AI-generated realistic rock seamless texture offers a high-quality PBR appearance with a seamless realistic rock seamless texture design allowing for an accurate 3D preview of material composition and surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.