Archviz Clay Misc Pot Pottery Rock Stone — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Clay Misc Pot Pottery Rock Stone — Seamless PBR Texture

IDarchviz-clay-misc-pot-pottery-rock-stone
Rock
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Clay Misc Pot Pottery Rock Stone seamless PBR texture is meticulously crafted to authentically replicate the complex material characteristics found in traditional fired clay pottery combined with natural stone inclusions. The base substrate is composed of mineral-rich clays carefully formed and hardened through firing processes typical of handcrafted ceramics. These clays are intricately bound with both organic and inorganic binders which enhance the structural integrity while preserving slight porosity that allows for natural weathering effects. Embedded within the substrate are fine mineral aggregates and rock fragments introducing subtle variations in grain orientation and surface roughness. Over time this material develops a gently worn matte finish featuring nuanced surface imperfections that reflect its natural aging and use contributing to the rich tactile quality essential for realistic architectural visualization projects.

The coloration of this texture derives primarily from iron oxide pigments and mineral-based dyes producing warm earthy hues that display rich depth and subtle shading. These natural colorants respond dynamically under varying lighting conditions enhancing the realism and authenticity of clay and stone surfaces in digital environments. Designed specifically for physically based rendering workflows this texture package includes high-resolution 8K maps across key channels: BaseColor (Albedo) Normal Roughness Metallic Ambient Occlusion and Height/Displacement. The BaseColor map captures the true unbaked hues of fired clay pottery and natural stone inclusions ensuring accurate consistent color fidelity in real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender. The Normal map encodes delicate surface undulations and grain structure typical of ceramic and embedded rock elements while the Roughness map balances contrasting areas from smoother ceramic glaze patches to coarser matte stone regions. The Metallic channel remains minimal to reflect the non-metallic nature of these natural materials whereas Ambient Occlusion enhances the perception of depth within pores and crevices. The Height/Displacement map supports subtle parallax and displacement effects adding extra dimensionality when viewed up close.

Optimized for seamless large-scale tiling this versatile texture is ideal for a wide range of archviz workflows and Substance Designer projects providing the flexibility and detail needed for modern digital content creation. For best results it is recommended to carefully adjust the UV scale to align with the real-world dimensions of pottery or stone surfaces ensuring believable detail and maintaining material authenticity. Additionally fine-tuning the Roughness parameter allows for the simulation of varying surface finishes—from polished ceramic areas to weathered stone patches—granting enhanced control over light interaction and overall appearance. This high-quality PBR texture set brings together the intricate and natural characteristics of clay pottery rock and stone substrates into a single asset perfectly suited for achieving realistic richly detailed surfaces in architectural visualization and digital design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.