Smooth Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Rock Seamless Texture

IDsmooth-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Rock Seamless Texture is crafted to replicate the natural appearance of fine-grained sedimentary rock with a polished yet subtly weathered surface finish. Its composition suggests a dense mineral substrate predominantly quartz and feldspar bound together by fine clay and silicate cement. This combination creates a smooth cohesive texture with minimal porosity reflecting gentle erosion and natural mineral layering over time. The color palette includes muted earth tones enhanced by oxide pigments contributing to a realistic slightly variegated BaseColor/Albedo channel that captures both warm and cool hues typical of natural stone. The texture’s surface is refined but not overly glossy indicating a matte finish with slight micro-roughness that translates into a carefully balanced Roughness map providing realistic light scattering without harsh reflections.

In the PBR workflow the Normal map emphasizes the subtle grain orientation and fine fissures inherent to the rock’s structure adding depth and tactile detail without overpowering the smoothness. The Ambient Occlusion channel enhances crevices and shallow depressions reinforcing the material’s natural cohesion and volume while the Height/Displacement map captures gentle undulations and micro-relief ideal for realistic parallax effects. Metallic values remain low to none consistent with non-metallic mineral content ensuring the texture maintains its organic stone-like quality. This tileable smooth rock seamless texture is designed for high-resolution applications up to 8K providing exceptional clarity and cohesion even on large UV islands making it suitable for archviz game environments product mockups and interior staging.

Optimized for modern pipelines this AI-generated texture integrates seamlessly with Blender Unity and Unreal Engine requiring minimal setup to achieve photorealistic results. Its robust generation process balances crisp detail with controlled noise avoiding artificial sharpness while preserving a natural believable look. For best results adjust the UV scale to maintain the texture’s fine detail on expansive surfaces and consider fine-tuning the roughness map to match specific lighting conditions. Applying a subtle ambient occlusion and a light normal pass can further enhance surface breakup adding depth without overwhelming the smooth rock’s inherent clarity. This smooth rock seamless texture offers a versatile high-quality solution for artists seeking realistic rock textures with seamless tiling and full PBR compatibility.

The smooth rock seamless texture offers a highly detailed and realistic PBR appearance enhanced by AI technology to create an impeccable seamless smooth rock seamless texture ideal for accurate 3D preview applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.