Rough Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Rock Seamless Texture

IDrough-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rough Rock Seamless Texture is a meticulously crafted AI-generated texture designed to replicate the natural complexity and ruggedness of rough rock surfaces. This texture simulates a mineral-rich substrate composed primarily of coarse-grained silicate minerals interspersed with subtle iron oxide pigments giving it an authentic earthy color palette. The surface finish reflects the weathered uneven character typical of exposed rock faces complete with natural porosity and micro-fractures caused by erosion and environmental exposure. Fine aggregates and grain orientation are subtly captured to convey depth while the absence of metallic elements ensures a naturally matte appearance. The binders in this simulated material appear as fine mineral cements that hold the granules together enhancing cohesion without glossiness or metallic reflections.

In physically based rendering (PBR) workflows this rough rock seamless texture excels by providing detailed high-resolution maps that align perfectly with the material’s physical characteristics. The BaseColor/Albedo channel presents a nuanced blend of grays browns and muted reds reflecting iron oxide and mineral deposits. The Normal map encodes the intricate surface relief emphasizing crevices grain direction and roughness variations crucial for realistic light interaction. The Roughness map is calibrated to simulate a coarse matte finish with subtle variations that avoid repetitive patterns while the Metallic channel remains near zero to maintain a purely non-metallic stone appearance. Ambient Occlusion enhances shadowing in crevices and pores adding depth and realism and the Height/Displacement map captures fine topographical detail enabling convincing parallax or tessellation effects in real-time engines.

With resolutions up to a stunning 8K this tileable rough rock seamless texture is optimized for use in modern pipelines ensuring clarity and cohesion even on large UV islands. It is fully compatible out-of-the-box with Blender Unreal Engine and Unity supporting fast iteration loops for both real-time scenes and cinematic renders. This texture is ideal for level dressing material studies and environment creation where realistic rock surfaces are essential. For best results consider adjusting the UV scale to maintain the natural grain size relative to your scene and combine the Roughness with a subtle ambient occlusion pass to enhance surface breakup without introducing oversharpening artifacts. The stability and anti-repetitive tuning of this asset make it a reliable foundation for diverse rock texture needs in both personal and commercial projects.

The ai texture rough rock seamless texture offers a highly detailed rough rock seamless texture with realistic rock textures that enhance the 3D preview for accurate material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.