Seamless Weathered Yellow Rock 3D Texture (PBR up to 8K) free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless Weathered Yellow Rock 3D Texture (PBR up to 8K)

IDworn-rock-natural-01-weathered-yellow-rock-face-rock-flat-brown
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Weathered Yellow Rock 3D Texture known as Worn Rock Natural 01 is a meticulously crafted physically based rendering (PBR) material that authentically replicates the complex surface of weathered sandstone rock faces found in natural outdoor environments. This texture portrays a flat brown boulder substrate primarily composed of quartz and feldspar grains held together by siliceous and calcareous cementing agents typical of sandstone formations. The surface is naturally imbued with yellow iron oxide pigments mimicking the distinct coloration of coastal cliffs and weathered terrain exposed to prolonged environmental conditions. The rock face exhibits realistic porosity and erosion featuring chipped edges subtle micro-cracks and surface imperfections that evoke genuine geological aging and natural weathering processes. The finish is predominantly rough and matte punctuated by occasional smoother patches shaped by wind and water erosion creating a dynamic interplay of textures that respond accurately to lighting in Blender Unreal Engine and Unity.*

This seamless tileable 3D texture pack includes a comprehensive set of high-resolution PBR maps—Albedo (BaseColor) Normal Roughness Ambient Occlusion and Height (displacement)—delivered in crisp 4K resolution with an optional upgrade to ultra-detailed 8K textures for projects demanding superior fidelity. The Albedo channel captures the nuanced yellow and brown hues of weathered sandstone highlighting subtle variations and iron oxide layers embedded within the stone matrix. The Normal map emphasizes grain orientation fine surface irregularities and the chipped eroded nature of the rock face. Roughness maps define the non-reflective weathered surface quality while Ambient Occlusion intensifies depth perception by simulating natural shadowing inside crevices and eroded areas. The Height map enables precise displacement and parallax effects enhancing terrain modeling and adding visual depth in both real-time engines and offline renderers. All maps are provided in PNG and EXR formats to ensure broad compatibility and optimal performance across diverse workflows.*

Ideal for natural terrain coastal cliffs and outdoor rock formations this physically based seamless texture integrates smoothly into 3D content creation pipelines enhancing realism in game environments architectural visualizations and landscape models. To maintain authentic visual quality it is recommended to carefully adjust UV scaling to prevent noticeable tiling repetitions and fine-tune roughness values to reflect environmental conditions such as moisture or dryness. Worn Rock Natural 01 excels in delivering a highly detailed weathered yellow rock face texture that enriches any project with natural stone aesthetics and geological accuracy making it an essential asset for artists and developers seeking versatile high-quality weathered sandstone rock surfaces in Blender Unreal Engine and Unity.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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