Jagged Rock Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Jagged Rock Seamless Texture

IDjagged-rock-seamless-texture
Rock
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Jagged Rock Seamless Texture offers an exceptionally detailed and high-quality representation of natural rock surfaces characterized by sharp irregular edges and rugged mineral grains. This texture simulates a complex substrate primarily composed of coarse-grained silicate minerals bonded together by natural cementing agents creating an authentic jagged rock appearance. The surface exhibits moderate porosity with subtle weathering effects that reveal micro-fractures and mineral inclusions contributing to a richly varied tactile finish. Its coloration reflects natural oxide layers and mineral pigmentation ranging from earthy grays to muted browns providing depth and realism without overwhelming saturation. The texture’s surface finish is matte with slight roughness variations accurately capturing the interplay between fractured rock faces and smoother mineral deposits ideal for conveying geological authenticity in 3D environments.

In physically based rendering (PBR) workflows this jagged rock seamless texture excels through its meticulously crafted texture maps. The BaseColor or Albedo channel captures the nuanced color shifts and subtle mineral patterns while the Normal map enhances the perception of depth by simulating the jagged surface geometry with fine detail. The Roughness map varies across the surface reflecting the interplay between worn weathered areas and sharper rock edges ensuring realistic light scattering. The Metallic channel remains consistently low reflecting the non-metallic nature of natural rock. Ambient Occlusion enhances crevices and fractures adding shadow depth to the intricate surface features. The Height or Displacement map further accentuates the pronounced relief and sharp edges enabling sophisticated parallax effects and accurate silhouette definition when used in advanced rendering engines.

Designed for seamless tiling and available at resolutions up to 8K this tileable jagged rock seamless texture is optimized for smooth repeatable application across large surfaces without visible seams or distracting repetitive artifacts. It integrates effortlessly into popular 3D software such as Blender Unreal Engine and Unity supporting rapid look development environment art architectural visualization and concept prototyping workflows. For best results it is recommended to carefully adjust the UV scale to match the intended rock size in your scene and to subtly blend a light ambient occlusion pass with a moderate normal detail to enhance surface breakup without oversharpening. This approach helps maintain a natural appearance while preserving the texture’s clarity and stability across diverse lighting conditions and viewing angles.

The AI-generated jagged rock seamless texture offers a highly detailed and realistic rock textures composition showcasing its PBR appearance through an interactive 3D preview of the seamless jagged rock seamless texture surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.