This Wall Rough Uneven texture represents a weathered old medieval wall surface characterized by worn chipped and cracked features. The base material mimics a man-made stone substrate blending natural rock and concrete elements with a brownish tint that adds authenticity to the rough dry and porous finish. The surface exhibits subtle aggregates and mineral grains with visible damage and unevenness that suggest long-term exposure to outdoor and dungeon-like environments. The composition includes natural binders typical of ancient masonry contributing to the physically based roughness and fractured details. The overall finish leans toward a matte rough texture with no polished or metallic reflections emphasizing the aged and eroded character of the wall.
This seamless 3D texture is delivered in high-quality 4K resolution with an optional 8K version available for high-end projects demanding exceptional detail. It includes all essential PBR maps—Albedo (BaseColor) Normal Roughness Ambient Occlusion and Height (Displacement)—enabling realistic renderings in modern 3D pipelines. The Albedo map captures the brown and gray hues of the stone and concrete while the Normal map encodes the uneven chipped and cracked surface topology. The Roughness channel defines the dry non-reflective qualities of the weathered wall and the Ambient Occlusion map enhances the depth of crevices and damaged areas. The Height map supports subtle displacement effects for added realism in both real-time engines and offline rendering.
Optimized for use in Blender Unreal Engine and Unity this tileable texture supports the metal-rough workflow and includes calibrations to ensure consistent shading results across different renderers without manual tweaking. The material balances detail and performance to suit a variety of applications from dungeon interiors to outdoor medieval scenes providing reliable results for old worn and damaged wall surfaces. For best results it is recommended to adjust UV scale to match the architectural context and fine-tune roughness values to enhance the perception of weathering and surface porosity while the height map can be used for subtle parallax effects to emphasize depth in close-up shots.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.